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MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE - Delete Statement

MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE
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Statements 187
Example
In the following example, the expression A does not equal the expressions B or D, so the
statement following the
default keyword is run and the trace() statement is sent to the
Output panel.
var dayOfWeek:Number = new Date().getDay();
switch (dayOfWeek) {
case 1 :
trace("Monday");
break;
case 2 :
trace("Tuesday");
break;
case 3 :
trace("Wednesday");
break;
case 4 :
trace("Thursday");
break;
case 5 :
trace("Friday");
break;
default :
trace("Weekend");
}
See also
switch statement
delete statement
delete reference
Destroys the object reference specified by the reference parameter, and returns true if the
reference is successfully deleted;
false otherwise. This operator is useful for freeing memory
used by scripts. You can use the
delete operator to remove references to objects. After all
references to an object are removed, Flash Player takes care of removing the object and freeing
the memory used by that object.
Although
delete is an operator, it is typically used as a statement, as shown in the following
example:
delete x;

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