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MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE - Escape Function

MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE
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Global Functions 43
Parameters
target:Object - The target path of the movie clip to duplicate. This parameter can be either
a String (e.g. "my_mc") or a direct reference to the movie clip instance (e.g. my_mc).
Parameters that can accept more than one data type are listed as type
Object.
newname:String - A unique identifier for the duplicated movie clip.
depth:Number - A unique depth level for the duplicated movie clip. The depth level is a
stacking order for duplicated movie clips. This stacking order is similar to the stacking order
of layers in the Timeline; movie clips with a lower depth level are hidden under clips with a
higher stacking order. You must assign each duplicated movie clip a unique depth level to
prevent it from replacing SWF files on occupied depths.
Example
In the following example, a new movie clip instance is created called
img_mc. An image is
loaded into the movie clip, and then the
img_mc clip is duplicated. The duplicated clip is
called
newImg_mc, and this new clip is moved on the Stage so it does not overlap the original
clip, and the same image is loaded into the second clip.
this.createEmptyMovieClip("img_mc", this.getNextHighestDepth());
img_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg");
duplicateMovieClip(img_mc, "newImg_mc", this.getNextHighestDepth());
newImg_mc._x = 200;
newImg_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg");
To remove the duplicate movie clip, you could add this code for a button called
myButton_btn.
this.myButton_btn.onRelease = function(){
removeMovieClip(newImg_mc);
};
See also
removeMovieClip function, duplicateMovieClip (MovieClip.duplicateMovieClip
method)
, removeMovieClip (MovieClip.removeMovieClip method)
escape function
escape(expression:String) : String
Converts the parameter to a string and encodes it in a URL-encoded format, where all
nonalphanumeric characters are replaced with % hexadecimal sequences. When used in a
URL-encoded string, the percentage symbol (%) is used to introduce escape characters, and is
not equivalent to the modulo operator (%).
Availability: ActionScript 1.0; Flash Lite 2.0

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