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MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE - Stop Function; Stopallsounds Function

MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE
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Global Functions 83
See also
stopDrag function, _droptarget (MovieClip._droptarget property), startDrag
(MovieClip.startDrag method)
stop function
stop() : Void
Stops the SWF file that is currently playing. The most common use of this action is to control
movie clips with buttons.
Availability: ActionScript 1.0; Flash Lite 1.0
See also
gotoAndStop function, gotoAndStop (MovieClip.gotoAndStop method)
stopAllSounds function
stopAllSounds() : Void
Stops all sounds currently playing in a SWF file without stopping the playhead. Sounds set to
stream will resume playing as the playhead moves over the frames in which they are located.
Availability: ActionScript 1.0; Flash Lite 1.0
Example
The following code creates a text field, in which the song's ID3 information appears. A new
Sound object instance is created, and your MP3 is loaded into the SWF file. ID3 information
is extracted from the sound file. When the user clicks
stop_mc, the sound is paused. When
the user clicks
play_mc, the song resumes from its paused position.
this.createTextField("songinfo_txt", this.getNextHighestDepth, 0, 0,
Stage.width, 22);
var bg_sound:Sound = new Sound();
bg_sound.loadSound("yourSong.mp3", true);
bg_sound.onID3 = function() {
songinfo_txt.text = "(" + this.id3.artist + ") " + this.id3.album + " - " +
this.id3.track + " - "
+ this.id3.songname;
for (prop in this.id3) {
trace(prop+" = "+this.id3[prop]);
}
trace("ID3 loaded.");
};
this.play_mc.onRelease = function() {

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