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MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE - Sound Constructor; Start (Sound.start Method)

MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE
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616 ActionScript classes
Parameters
value:Number - A number from 0 to 100 representing a volume level. 100 is full volume and
0 is no volume. The default setting is 100.
Example
For a sample usage of this method, see
Sound.getVolume().
See also
setPan (Sound.setPan method), setTransform (Sound.setTransform method)
Sound constructor
public Sound([target:Object])
Creates a new Sound object for a specified movie clip. If you do not specify a target instance,
the Sound object controls all of the sounds in the movie.
Availability: ActionScript 1.0; Flash Lite 2.0
Parameters
target:Object [optional] - The movie clip instance on which the Sound object operates.
Example
The following example creates a new Sound object called
global_sound. The second line
calls
setVolume() and adjusts the volume on all sounds in the movie to 50%.
var global_sound:Sound = new Sound();
global_sound.setVolume(50);
The following example creates a new Sound object, passes it the target movie clip my_mc, and
calls the
start method, which starts any sound in my_mc.
var movie_sound:Sound = new Sound(my_mc);
movie_sound.start();
start (Sound.start method)
public start([secondOffset:Number], [loops:Number]) : Void
Starts playing the last attached sound from the beginning if no parameter is specified, or
starting at the point in the sound specified by the
secondOffset parameter.
Availability: ActionScript 1.0; Flash Lite 2.0

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