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MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE - Page 411

MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE
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Math 411
Availability: ActionScript 1.0; Flash Lite 2.0 - In Flash Player 4, the methods and properties
of the Math class are emulated using approximations and might not be as accurate as the non-
emulated math functions that Flash Player 5 supports.
Property summary
Properties inherited from class Object
Modifiers Property Description
static E:Number A mathematical constant for the base of natural
logarithms, expressed as e.
static LN10:Number A mathematical constant for the natural logarithm
of 10, expressed as loge10, with an approximate
value of 2.302585092994046.
static LN2:Number A mathematical constant for the natural logarithm
of 2, expressed as loge2, with an approximate
value of 0.6931471805599453.
static LOG10E:Number A mathematical constant for the base-10
logarithm of the constant e (Math.E), expressed as
log10e, with an approximate value of
0.4342944819032518.
static LOG2E:Number A mathematical constant for the base-2 logarithm
of the constant e (Math.E), expressed as log2e,
with an approximate value of
1.442695040888963387.
static PI:Number A mathematical constant for the ratio of the
circumference of a circle to its diameter,
expressed as pi, with a value of
3.141592653589793.
static SQRT1_2:Number A mathematical constant for the square root of
one-half, with an approximate value of
0.7071067811865476.
static SQRT2:Number A mathematical constant for the square root of 2,
with an approximate value of
1.4142135623730951.
constructor (Object.constructor property), __proto__ (Object.__proto__
property), prototype (Object.prototype property), __resolve
(Object.__resolve property)

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