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Raymarine a68 WiFi - Depth and Distance

Raymarine a68 WiFi
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MenuItemDescriptionOptions
Inv.SlateGrey
ScrollSpeedSpecifythe
shnderscroll
speed.
100%(default)
10%to500%
**GaincontrolsControlswhether
ornotthe
on-screen
sensitivitysettings
aredisplayed.
Show(default)
Hide
DataboxesSet-up
Allowsyouto
setupand
display/hideupto
2databoxesinthe
bottomleftcorner
ofthescreen:
Databox1
SelectData
Databox2
SelectData
Databox1
On
Off
SelectData
Allowsselection
ofadatatypeby
category.
Databox2
On
Off
SelectData
Allowsselection
ofadatatypeby
category.
Note:
*NotavailableonDownVision
TM
or
SideVision
TM
channels.
**NotavailableonSideVision
TM
***OnlyavailableonSideVision
TM
15.16Depthanddistance
Legacy,TraditionalCHIRPandDownVision
TM
sonar
modulesusethererespectivetransducerstoobtain
depthreadings.SideVision
TM
canonlydisplay
depthreadingswhenaseparatesourcefordepthis
availableonthenetwork.
TheFishnderapplicationprovidesanumberof
featurestohelpyoudeterminedepthanddistance.
D12222-5
1 2 43 5 76
Description
1
Depthreadingcurrentdepthofbottom.
2DepthTargetIDdepthsaredisplayedagainst
recognizedtargets.ThesensitivityoftheseIDsis
directlylinkedtotheFishAlarmsensitivity;thegreater
theshalarmsensitivity,thegreaterthenumberof
labelledtargets.
3Depthlineshorizontaldashedlinesdrawnatregular
intervalstoindicatethedepthfromthesurface.
4
HorizontalVRMmarkerindicatesthedepthofthe
target.
5
VerticalVRMmarkerindicatesthedistancebehind
yourvessel.
6
CursorDepththisisthedepthofthecursorposition.
CursorRangethisistherangefromyourvesselto
thecursorposition.
7
Depthmarkersthesenumbersindicatedepth.
MeasuringdepthanddistancewithVRM
YoucanuseaVariableRangeMarker(VRM)to
determineanobject'sdepthanddistancebehindyour
vessel.Thesemarkersconsistofahorizontal(depth)
lineandavertical(distance)line,eachofwhichare
labelledwiththeappropriatemeasurement.
FromtheFishnderapplication:
1.SelectMenu
2.SelectScrollsothatPauseishighlighted(This
maymakeiteasiertopositionthemarker).
SelectingScrollwillswitchthescrollbetween
PauseandResume.
3.Selectthelocationyouwanttoplacethemarker.
4.OpentheFishndercontextmenu.
5.SelectPlaceMarker.
Onceplacedyoucanmovethemarkerby
selectingMoveMarkerfromtheFishnder
contextmenu.
Fishnderapplication
211

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