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ROBOTIQ Hand-E C10 - Page 85

ROBOTIQ Hand-E C10
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Robotiq Hand-E C10 Gripper Instruction Manual
Primary Icon Functionality Name Description
Minus Tap to decrease the corresponding parameter.
No object detected Icon shown when no object is detected during a grasp.
Object detected
The icon shows a green checkmark when an object is detected during
agrasp.
4.9.8. Gripper Node
To add and edit a Gripper node inside your robot program, follow the steps below:
For e-Series
1. On the teach pendant, at the top of the screen, tap the New icon to create a program or the Open icon to load a program.
2. Select Program.
3. Tap the URCaps menu in the navigation pane on the left.
4. Tap the Gripper button.
5. Select the node in the robot program and tap the Command tab.
6. Tap the Edit action button to edit the node's parameters.
For CB-Series
1. Tap Program Robot.
2. Open an empty program or load one.
3. Go to the Structure tab and tap the URCaps submenu.
4. Tap the Gripper button.
5. Go to the Command tab to edit the Gripper node inserted.
6. Tap the Edit action button to edit the node's parameters.
INFO
The gripper needs to be activated before it can receive a command. To do so, use the rq_activate_and_wait
() function script at the beginning of the program or activate with the Gripper Toolbar. Starting from Gripper
URCap version 1.0.2, the Gripper activation script command (rq_activate() or rq_activate_and_wait()) must be
preceded by the reset command (rq_reset()). This will force the gripper's activation routine. Thus, if the
gripper was already activated, it will activate again.
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