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alcora Zero 88 - Using Copy and Paste Buttons; Copying a Scene Memory; Copying a Sequence Step; Pasting Data into Scene Memory

alcora Zero 88
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Alcora 73-700-00 Issue 2 Page 23
Program Mode
Deleting a Step
1. Use the MEMORY + and MEMORY -
buttons to select the required
sequence memory.
2. Press the STEP + or STEP - button.
The DISPLAY will change from
displaying the memory number to
displaying the step number (1), and
the STEP light will be illuminated.
3. Use the STEP + and STEP - buttons
to select the step to be deleted.
4. Press and hold the CLEAR button for
1 second. The selected step will be
removed from the sequence. The
DISPLAY will show the previous step
number, except if step 1 is deleted,
when it will flash briefly and then
display step 1.
Overwriting a Step
1. Use the MEMORY + and MEMORY -
buttons to select the required
sequence memory .
2. Press the STEP + or STEP - button.
The DISPLAY will change from
displaying the memory number to
displaying the step number (1), and
the STEP light will be illuminated.
3. Use the STEP + and STEP - buttons
to select the step to be overwritten
4. Set the required output levels using
the PRESET A and/or PRESET B
faders. The output is live.
5. Press the PROGRAM button. All the
output levels are stored in the current
step. The original contents of the step
are overwritten. The decimal point in
the DISPLAY flashes once.
NOTES
Adding Steps
A new step cannot be added until the current
step has been saved by pressing PROGRAM.
Renumbering Steps
Any original steps in a sequence after an
inserted step will be renumbered accordingly.
For example, if you started with a 10 step
sequence and added a step between steps 4
and 5, the new step becomes step 5 and the
original steps 5 - 10 become steps 6 - 11.
Any steps in a sequence after a deleted step
will be renumbered accordingly. For
example, if you start with a 10 step sequence
and delete step 5, original steps 6 - 10
become steps 5 - 9.
Inserting Steps
The ADD STEP button can only insert a step
after the current step. If the user wishes to
insert a step before Step 1 of a sequence then
following actions must be performed: Insert a
new step after Step 1 using the ADD STEP
button. Use the COPY and PASTE buttons to
copy the contents of Step 1 into the new step.
Re-program Step 1 with the required values.
Deleting Only Step
If there is only one step in the sequence and it
is deleted using the CLEAR button, the
memory will change to an unprogrammed
SCENE memory. The DISPLAY will change to
show the memory number (plus decimal
point), and the lights above the MEMORY TYPE
button will indicate SCENE.
Maximum Steps Programmed
If an attempt is made to insert a step into the
sequence when the maximum 99 steps have
been programmed, the DISPLAY flashes “99”
for a second, and then returns to the
previously displayed step number. The
sequence and outputs are unaffected.

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