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alcora Zero 88 - Programming Sequence Memories; Programming a New Sequence; Inserting a Step into a Sequence

alcora Zero 88
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Setting up the Desk for
Programming
1. If the desk is in RUN Mode, press the
MODE button to switch to PROGRAM
Mode. If the desk is in any other
mode, press and hold the MODE
button for 1 second to enter
PROGRAM Mode. The red lights
above the MODE button indicate the
current mode.
2. Ensure that blackout is not active
(light in the BLACKOUT button is off).
3. Select WIDE, if required.
4. Set all the PRESET faders to zero.
5. Set the A MASTER, B MASTER and
GRAND MASTER to full.
Selecting a Memory Number
The DISPLAY shows the current memory
number (the CURR light is illuminated).
The memory type is indicated by the lights
above the MEMORY TYPE button.
An unprogrammed memory has a decimal
point after the memory number. An
unprogrammed memory is always a
scene memory.
The MEMORY + and MEMORY - buttons
are used to select the required memory
number to program or edit.
Scene Memories
Programming a New Scene Memory
1. Set up the desk for programming as
described above.
2. Use the MEMORY + and MEMORY -
buttons to select an unprogrammed
memory.
3. Use the PRESET A and PRESET B
faders to set the required output
levels.
4. Press the PROGRAM button. The
output levels are now stored in the
selected memory. The decimal point
disappears from the DISPLAY to
show that the memory is
programmed. The outputs remain
unaltered.
Overwriting a Programmed Scene
1. Set up the desk for programming as
described above.
2. Use the MEMORY + and MEMORY -
buttons to select a programmed
memory.
3. Use the PRESET A and PRESET B
faders set the required output levels.
4. Press the PROGRAM button. The
output levels are now stored in the
selected memory. The original
contents of the memory are
overwritten. The decimal point in the
DISPLAY flashes once. The outputs
remain unaltered.
Page 20 Alcora 73-700-00 Issue 2
Program Mode

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