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Apple Motion User Manual

Apple Motion
168 pages
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Motion
Getting Started
Motion HomePages.qxp 3/11/05 4:18 PM Page 3

Table of Contents

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Apple Motion Specifications

General IconGeneral
DeveloperApple Inc.
Operating SystemmacOS
LicenseProprietary
Initial Release2004
TypeMotion Graphics
Latest Version5.6
Release DateOctober 2023
File FormatsProRes
IntegrationFinal Cut Pro
Features2D and 3D compositing

Summary

Getting Started with Motion

Understanding the Motion Interface

Overview of the main windows like Utility, Canvas, Project, and Timing panes.

Importing Media and Using the Library

Learn to import files via File Browser and access assets/effects from the Library.

Interacting with Canvas, Toolbar, and Controls

Using the Canvas, Toolbar, transport controls, and mini-timeline for project interaction.

Exploring Dashboards and the Inspector

Adjusting parameters and properties using Dashboards for quick access and Inspector for full control.

Exploring Motion Behaviors

Introduction to Motion Behaviors

Behaviors create motion effects and simulated interactions without manual keyframing.

Behavior Types and Application

Covers Basic Motion, Simulation, Parameter, and Text behaviors, and how to apply them.

Practical Behavior Examples

Learn to use Throw, Spin, Gravity, Orbit Around, and Vortex behaviors for animation.

Managing and Combining Behaviors

Techniques for copying, moving, combining behaviors, and converting them to keyframes.

Mastering Timeline and Keyframes

Using the Timeline for Precision Editing

Essential for modifying timing, position, duration, and rate of elements and behaviors.

Creating and Editing Keyframes

Learn to create keyframes using Record, Animation menu, Canvas, and edit them in the Keyframe Editor.

Recording Keyframes During Playback

Capture parameter changes as keyframes automatically while the project plays.

Text, Particles, and Animation

Creating and Animating Text

Add, edit, and animate text using tools, behaviors, and keyframes.

Advanced Text Animation: Behaviors and Keyframes

Utilize Text Tracking, Sequence behaviors, and keyframes for dynamic text animation.

Creating and Controlling Particle Systems

Design and customize particle effects using emitters, cells, and simulation behaviors.

Keying, Masking, Audio, and Export

Keying and Masking for Compositing

Apply keying filters and masks to create transparency and composite layers effectively.

Managing Audio in Projects

Import, edit, and manage audio tracks to enhance motion graphics projects.

Exporting Your Final Motion Project

Learn the process of saving and exporting your completed project as a video file.

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