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Atari SUPER SPRINT - Operating Modes; Play Mode; High Score Mode; Maximizing Earnings

Atari SUPER SPRINT
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Game
Play
Super
Sprint
Operating
Modes
Super
Sprint
has
four
operating
modes:
Attract,
Play,
High
Score,
and
Self-Test.
Play
Mode
The
game
play
begins
once
players
select
a
car
by
depos¬
iting
coins
into
the
proper
coin
slot.
One
coin
slot
is
des¬
ignated
for
each
of
the
three
player
cars:
blue,
red,
or
yel¬
low.
The
first
player
to
press
start
is
given
the
option
to
select
one
of
eight
unique
starting
tracks.
A
select
screen
displays
all
tracks.
Players
choose
the
desired
starting
track
by
using
the
steering
wheel
to
indicate
the
desired
track,
and
by
pressing
the
accelerator
pedal
to
start
the
game
on
the
chosen
track.
At
the
starting
line,
a
green
flag
indicates
the
race
is
on.
During
the
race,
the
lead
player’s
score
is
flashing.
A
white
flag
appears
when
the
last
lap
is
on.
At
the
finish
line,
a
checkered
flag
awaits
the
winner.
At
the
end
of
each
heat,
players
go
to
the
‘Winner’s
Circle”
where
racing
statistics
show
the
players’
rankings,
their
best
lap
times,
and
their
average
lap
times.
Players
who
beat
the
drone
cars
con¬
tinue
in
the
game
by
going
on
to
the
next
heat.
Each
new
heat
takes
place
on
a
new
track.
During
each
race,
players
compete
to
collect
gold
wrenches
that
appear
randomly
on
each
track.
These
wrenches
are
a
key
element
in
the
game
because
players
can
trade
them
in
for
custom
car
features.
Players
can
cus¬
tomize
their
cars
to
suit
their
driving
skills
with
the
fol¬
lowing
options:
Super
Traction
—gives
players
more
maneuverability
around
sharp
turns.
Turbo
Acceleration
—gets
players
off
to
a
fast
start
at
the
beginning
of
the
game
or
after
they
crash.
Higher
Top
Speed
—helps
players
stay
in
the
lead,
only
if
they
can
handle
the
high
speed.
(Beginning
players
learn
quickly
that
this
feature
should
be
used
with
more
prac¬
tice.)
There
are
five
levels
of
each
of
these
features
for
a
total
of
15
custom
car
bonuses.
Players
are
also
given
an
unlim¬
ited
option
of
increased
score,
to
motivate
more
skillful
players
who
can
gradually
acquire
all
15
car
bonuses.
Op¬
erators
can
select
the
number
of
wrenches
required
for
each
car
bonus.
Super
Sprint
is
shipped
on
a
3-wrench-
per-bonus
setting.
These
bonus
wrenches
also
provide
additional
player
in¬
centives
that
result
in
higher
earnings:
Players
get
to
keep
acquired
custom
car
features
if
they
lose
to
a
drone
car,
as
long
as
they
use
the
add-a-coin
feature
in
the
game.
Also,
bonus
wrenches
are
awarded
to
new
players
who
enter
a
game
on
the
more
difficult
tracks.
Super
Sprint
has
eight
different
tracks,
each
one
intro¬
ducing
new
challenges.
Jump
ramps,
opening
and
closing
gates,
hidden
short
cuts,
over/under
passes,
and
banked
turns
all
require
special
driving
maneuvers.
Throughout
each
heat,
players
are
introduced
to
new
track
obstacles
such
as
oil
spills,
twisters,
traffic
cones,
and
“poppers.”
Special
bonus
score
pads
also
appear
that
players
can
run
over
for
points.
Players
will
crash
whenever
they
hit
a
wall
at
high
speeds.
Each
time
they
crash,
they
must
wait
for
a
recovery
period,
indicated
by
the
rescue
helicopter
that
comes
on
the
screen.
To
complete
the
driving
experience,
Super
Sprint
has
de¬
tailed
animation
and
custom
stereo
music
with
realistic
sound
effects.
High
Score
Mode
In
the
High
Score
Mode,
if
a
player’s
score
is
among
the
top
30,
initials
can
be
entered
by
using
the
steering
wheel
to
select
and
pressing
the
start
button
or
accelerator
pedal
to
insert
the
desired
initial.
Maximizing
Earnings
The
key
to
maximum
earnings
is
striking
a
midpoint
on
game
times.
Initially,
game
times
should
be
short
enough
to
allow
higher
player
turnover.
At
the
same
time,
game
times
must
be
long
enough
to
give
the
player
good
value
and
ensure
repeat
play.
Super
Sprint
has
a
comprehensive
statistics
and
coin
ac¬
counting
package,
which
is
described
in
greater
detail
in
Chapter
3
of
this
manual.
To
find
out
whether
or
not
your
players
are
getting
adequate
value
for
their
money,
you
should
evaluate
the
following
information.
-NOTE-
For
your
convenience,
a
pre-printed.
tear-out
statistics
sheet
is
included
at
the
back
of
this
manual.
Use
this
sheet
to
track
your
Super
Sprint
game
statistics.

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