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Atari SUPER SPRINT - Average Game Times;Average Time between Coin Drop; Self-Test Mode

Atari SUPER SPRINT
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Super
Sprint
Game
Play
Average
Game
Times/Average
Time
Between
Coin
Drop
Two
statistics
are
crucial
in
evaluating
the
appropriate
op¬
tion
settings
on
your
Super
Sprint
game.
First,
check
the
average
game
time
which
is
shown
in
the
Accounting
In¬
formation
screen
in
the
Self-Test
Mode.
If
the
game
is
set
at
the
factory-recommended
settings,
initial
game
times
should
average
between
2:00
and
3:00.
If
this
is
not
the
case,
you
should
then
check
the
average
time
between
coin
drop,
which
can
be
calculated
by
two
readings
shown
on
the
Accounting
Information
screen.
To
calculate:
divide
the
total
play
time
by
the
total
games:
((No.
of
hours
played
x
60
+
minutes)
s-
total
games)
x
60
=
seconds
between
coin
drop.
This
number
should
range
from
65
to
90
seconds.
If
a
high
percentage
of
your
average
game
times
are
under
90
seconds,
and
your
average
time
between
coin
drop
is
under
50
seconds,
the
current
game
settings
may
be
too
difficult.
You
should
consider
changing
the
drone
diffi¬
culty
to
the
EASY
setting.
If
game
times
are
still
too
short
after
one
or
two
weeks,
try
changing
the
track
hazard
dif¬
ficulty
to
the
EASY
setting.
Conversely,
if
a
high
percentage
of
your
average
game
times
are
over
3:30,
and
your
average
time
between
coin
drop
is
over
100
seconds,
the
current
game
settings
may
be
too
easy.
Try
changing
the
drone
difficulty
and
the
track
hazard
difficulty
options
to
the
MEDIUM
HARD
set¬
ting.
--
NOTE-
The
previously
mentioned
recommendations
are
based
on
one
coin
per
play,
U.S.
currency.
Self-Test
Mode
You
can
set
the
Super
Sprint
game
to
the
Self-Test
Mode
by
turning
on
the
self-test
switch
located
on
the
Audio
II
PCB.
This
printed-circuit
board
is
mounted
opposite
the
coin
door
on
the
inner
cabinet
wall.
Refer
to
Chapter
3
of
this
manual
for
detailed
self-test
information.
2-3

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