Main Item
Control Item
Type
Remark
LM3
R 8 bytes
8 bytes
4C 4D 33
Note 7
LM4
R 8 bytes
8 bytes
4C 4D 34
Note 7
LM5
R 8 bytes
8 bytes
4C 4D 35
Note 7
LM6
R 8 bytes
8 bytes
4C 4D 36
Note 7
LM7
R 8 bytes
8 bytes
4C 4D 37
Note 7
LM8
R 8 bytes
8 bytes
4C 4D 38
Note 7
LM9
R 8 bytes
8 bytes
4C 4D 39
Note 7
LMA
R 8 bytes
8 bytes
4C 4D 41
Note 7
Note 1: In broadcast setting mode, this command is used to auto sort the Monitor ID sequentially.
(The Value Byte need to be 0x01.)
Note 2: In broadcast setting mode, this command is used to auto arrange the Division X/Y. (The
Value Byte need to be 0x11.)
Note 3: The 25 Reply Bytes are defined: bD1, bD2, bD3, …, bD25
Where:
bD1=High byte of RY*16, bD2=Low byte of RY*16.
bD3=High byte of Rx*10000, bD4=Low byte of Rx*10000.
bD5=High byte of Ry*10000, bD6=Low byte of Ry*10000.
bD7=High byte of GY*16, bD8=Low byte of GY*16.
bD9=High byte of Gx*10000, bD10=Low byte of Gx*10000.
bD11=High byte of Gy*10000, bD12=Low byte of Gy*10000.
bD13=High byte of BY*16, bD14=Low byte of BY*16.
bD15=High byte of Bx*10000, bD16=Low byte of Bx*10000.
bD17=High byte of By*10000, bD18=Low byte of By*10000.
bD19=High byte of WY*16, bD20=Low byte of WY*16.
bD21=High byte of Wx*10000, bD22=Low byte of Wx*10000.
bD23=High byte of Wy*10000, bD24=Low byte of Wy*10000.
bD25 : checksum (bD1+bD2+…+bD25=0x00).
RY, GY, BY, and WY are the Luminance (cd/m2) of all pixel red, green, blue, and white
respectively.
(Rx, Ry), (Gx, Gy), (Bx, By), and (Wx, Wy) are the Color Chromaticity of all pixel red, green, blue,
and white respectively.