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ETC Gio @5 - Page 337

ETC Gio @5
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Creating and Using Effects 335
Parameters
This allows you to select which parameters will be involved in the selected effect, by default. By enter-
ing a value here, you do not need to specify the required parameter when placing an effect on a chan-
nel group.
To add/ remove parameters to the effect, press {Parameters} and then select the desired parameters
from the buttons that appear to the left.
{Parameters} {Iris}[Enter]
Attributes
These determine the basic behavior of the effect. Attributes include behaviors such as forward,
reverse, bounce, positive, negative, and random grouping/ random rate. The attributes are slightly
different between step, absolute, and relative effects.
Forward - the effect will run in the programmed direction (the arrow on the pattern editor
indicates “forward” for pattern effects, and step/ absolute effects will follow numerical
order).
Reverse- effect will run in the opposite direction of forward or reverse numerical direction.
Forward and Reverse are mutually exclusive settings.
Bounce - effect will run first in forward, then in reverse. Subsequent passes alternate between
forward and reverse.
Positive - effect will run the steps (on state and off state) as programmed. This is applicable to
step effects only.
Negative - inverts the on state and off state for the effect. This is applicable to step effects
only.
Random Grouping - channel distribution or step order (depending on the type of effect) is
applied in a continuously random fashion.
Random Rate- This overrides the cycle time of the effect. Random Rate is applied in a range
(for example 5 through 150).
Build - used in step effects to keep values at their on-state, even when the step is no longer act-
ive.
Continuous Run - the effect will keep running until there is a stop effect command. By default,
{Continuous Run} is disabled for all step and absolute effects. It is enabled by default for rel-
ative effects. See Assigning aStop Effect Command (on page351) for more information.
Repeat on Go - the effect will not restart unless {Repeat on Go} is used.
Bounce Channels - runs the effect on the channels first in forward, then in reverse.
Play with these behaviors to see how they alter your effect.

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