2 2.0 2.1 2.2 2.3 2.4 2.5
3 3.0 3.1 3.2 3.3 3.4
4 4.0 4.1
0 0.0 0.1 0.2 0.3 0.4
1.5 1.61 1.0 1.1 1.2 1.3 1.4
Controls
Mix
1.7 1.8 1.9
3.5 3.6
LvlAdjust *InLvl/Pan FX Width *ADJUST
Submixer Sends Returns Routing *Mix *In W *HiCut *LoCut *OutLvl *Out W*InLvl
Rvb Time Low Rt Mid Rt Crossover Rt HC Pre Delay *Ref Lvl/Dly
Rvb Design Size Diffusion Shape Spread Spin Link Rvb Out
Patches Patch 0 Patch 1 Patch 2 Patch 3 Patch 4 Patch 5 Patch 6 Patch 7 Patch 8 Patch 9
5 5.0 5.1 5.2 5.3 5.4 5.5 5.6
Modulation *Mod:LFO *Mod:AR Env Mod:Env L Mod:Env R *Mod:Latch *Mod:Sw 1 *Mod:Sw 2
Pitch
*Low Pitch Varispeed
2.6
*Eko Fbk/Dly
VSO-Chmb
Like the Stereo-Chmb algorithm, VSO-Chmb is combined with a
stereo chamber reverb. This adds considerable flexibility. You can
for example, add reverb to the material as it is being pitch
corrected (great for voiceovers, etc.).
Note that there is no direct synchronization of the pitch shift with
the playback source. The accuracy of the pitch correction is
dependent upon the accuracy of the playback source’s varispeed
mechanism and display.
The Chamber reverb produces an even, relatively dimensionless
reverberation, with little change in color as the sound decays. The
initial diffusion is similar to the Concert Hall algorithm, but the
sense of space and size is much less obvious. This characteristic,
along with the low color in the decay tail, makes Chamber useful
on a wide range of material. It is especially useful on spoken voice,
giving a noticeable increase in loudness with very low coloration.