96
Guitar effects parameter list
■ DELAY
This adds a delayed version of the guitar/bass
sound, making the sound richer or creating a
distinctive echo-like effect.
■ REVERB
This effect adds reverberation to the sound.
■ COMPRESSOR: BASS MULTI
This effect produces long sustain by making the
volume of the input signal more uniform. You
can also use this as a “limiter” to prevent
distortion by holding down just the peaks of the
sound. This effect also helps to make the sound
more consistent
Parameter/
Range
Explanation
On/Off
OFF, ON Delay on/off
Time
0–1200ms,
BPM –BPM
Delay time
* If you set this to BPM, the effect will synchronize to the
tempo of the pattern. If this produces a delay time that is
too long, the effect will synchronize to a multiple of two
times or four times the actual BPM.
Feedback
0–100
The degree to which the delayed
sound will repeat
E.Level
0–120 Volume of the delay sound
Parameter/
Range
Explanation
On/Off
OFF, ON Reverb on/off
Type
ROOM, HALL,
PLATE
Reverb type
ROOM:
This simulates the acoustical properties of a room, pro-
ducing a warm reverberation.
HALL:
This simulates the acoustical properties of a concert
hall, producing a clear and spacious reverberation.
PLATE:
This simulates a plate reverb unit (a device using a vi-
brating metal plate), producing a metallic reverbera-
tion with an extended high-frequency range.
Time
0.1–10.0 sec Length of the reverberation
Tone
-50–+50 Tonal character of the reverberation
E.Level
0–100 Volume of the reverberation
Parameter/
Range
Explanation
ON/OFF
OFF, ON Comp on/off
Threshold
0–100
Volume at which the compressor
begins to operate
Ratio
1:1.00, 1:1.12,
1:1.25, 1:1.40,
1:1.60, 1:1.80,
1:2.00, 1:2.50,
1:3.20, 1:4.00,
1:5.60, 1:8.00,
1:16.0, 1:INF
Compression ratio
Attack
0–100
Strength of the attack when you
pluck a string
Release
0–100
Time from when the signal falls be-
low the specified Threshold level
until when the compressor is no
longer applied
Level
0–100
Volume after the sound passes
through the compressor