128
Using insertion effects
To apply an Insertion Effect to a certain Part using MIDI messages, transmit the fol-
lowing System Exclusive Messages in turn.
fig.9-72ce
Address 1: EFX TYPE
Data 1: Use the two values MSB and LSB to specify the effect type. For details
on the effect type, refer to Insertion Effect Types (p.91) and to Inser-
tion Effect List (p.216).
Address 2: EFX PARAMETER 1 ( – 20)
For details on the parameters, refer to Insertion Effect Types (p.91)
and to Insertion Effect List (p.216).
Data 2: Specify the parameter value in the range of 00 – 7F (0 – 127).
Checksum: Refer to How to calculate the checksum (p.245).
Address 3: PART EFX ASSIGN
x: Part Number (In the MIDI implementation, the part number is de-
scribed as the block number. For more about the correspondence be-
tween part numbers and block numbers, refer to p.237.)
Data 3: 00 – 01
00 = BYPASS (Effect Off), 01 = EFX (Effect On)
<Example> Applying Insertion Effect 06:Distortion to Part 1
Transmit the following System Exclusive Messages in turn.
Firstly, set the effect type to 06:Distortion by transmitting EFX TYPE.
fig.9-72ee
Secondly, sets the effect parameter Drive to 127 by transmitting EFX PARAMETER 1.
fig.9-72fe
Finally, turn on the effect for Part 1 by transmitting PART EFX ASSIGN.
fig.9-72de
1. F0 41 10 42 12 [ 40 03 00 ] [ ] [ ] F7
2. F0 41 10 42 12 [ 40 03 03 ] [ ] [ ] F7
|
[40 03 20 ]
3. F0 41 10 42 12 [ 40 4x 22 ] [ ] [ ] F7
address
data
checksum
. . . .
. .
. .
. .
. .
Also refer to MIDI Imple-
mentation (p.237).
For details about decimal
and hexadecimal, refer to
Decimal and Hexadecimal
table (p.244).
F0 41 10 42 12 [ 40 03 00 ] [ 01 11 ] [ 2B ] F7
address
data
checksum
Effect Type Distortion
checksum
For details about the type
of effects, refer to Insertion
Effect Types (p.91), or
Insertion Effect List
(p.216).
F0 41 10 42 12 [ 40 03 03 ] [ 7F ] [ 3B ] F7
address
data
checksum
Drive
7F (=127)
checksum
F0 41 10 42 12 [ 40 41 22 ] [ 01 ] [ 5C ] F7
address
data
checksum
Part 1 EFX on
checksum
For details about
checksum, refer to How to
calculate the checksum
(p.245), and about decimal
and hexadecimal, refer to
Decimal and Hexadecimal
table (p.244).