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Ross Graphite - Memory Functions; Memory Access Mode; To Set the Memory Access Mode; Storing Memories

Ross Graphite
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Memory Functions
A memory register is a snapshot of the current state of
the switcher that can include one or multiple ME,
MiniME
, or MultiScreen outputs. Up to 100 memory
registers per ME, MiniME
, or MultiScreen can be stored
and recalled on the switcher. Each of these memory
registers can store as little as the information of one ME,
or as much as the current state of the entire switcher,
including all ME, MiniME
, MultiScreen outputs, Aux
Buses, and DVE settings.
Memory Access Mode
Switcher memories can be accessed either through Direct
Access or Bank mode.
Direct Access enter the bank and memory number
to store or recall a memory
Bank enter the memory number to store or recall
a memory (the bank is locked)
To Set the Memory Access Mode
The memory access mode applies to both memory storing
and recalling.
1.
Press STORE.
2.
Use the Mode knob to select the memory access
mode you want to use.
Storing Memories
When you store a memory, you are storing the complete
state of that panel row. This includes the current state of
all the areas on the ME, including keyer settings,
transition rates, wipe and pattern selections, and source
selections. In addition to the current state of the panel,
the current settings for the various keyers, such as chroma
key settings, and clip and gain settings, are also stored.
To Store a Memory
Note: This procedure only applies to the CB1 and CB2.
To store a memory, you must select which ME,
MiniME
, or MultiScreen to store the memory for, and
then use the mnemonic buttons to select the bank and
register to store the memory in.
1.
Press and hold STORE and select the source buttons
on the key bus to select the ME, MultiScreen, or
MiniME
that you want to store the memory for.
2.
Use the numbers on the mnemonic buttons to select
the bank and register you want to store the memory
to.
Tip: The button will be lit if that memory register already
has a memory stored in it.
The memory has been stored to the selected memory
register and the button is selected.
To Store a Memory on the Effects Memory Area
Note: This procedure does not apply to the CB1 and CB2.
1.
Press Store in the Effects Memory area for the ME
you want to store the memory to.
2.
Select the recall mode that you want to store with
the memory. Toggle the button on (lit) to have it
stored with the memory.
PGM selects the PGM recall mode
MEM AI selects the Memory AI recall mode
EFF DISS selects the Effects Dissolve recall
mode
3.
Press BANK.
4.
Press the number for the bank you want to select.
5.
Press the number for the memory register you want
to select.
The memory is stored in the selected location and the
Effect Memory area is assigned to recall.
To Store a Memory on the Global Memory Area
Note: This procedure does not apply to the CB1 and CB2.
1.
Press STORE next to the display.
2.
Select the MEs, MultiScreens, or MiniME
s that
you want to store the memory for.
3.
Use the numbers on the mnemonic buttons to select
the bank and register you want to store the memory
to.
The memory is stored in the selected location and the
Global Memory area is assigned to recall.
Recalling Memories
When you recall a memory, the existing conguration
of that ME is replaced with the settings stored in the
memory.
Keep the following in mind when recalling memories:
How a memory is recalled depends on the how the
Memory Attributes are set.
Recalling a memory that includes a new Media-Store
image to be loaded from a USB drive may result in
the currently loaded image to be displayed for a few
frames while the new image is loaded.
38 Memory Functions Graphite Operation Manual (v1.1)

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