• Recalling a memory that includes a source assigned
to a camera also recalls the shot stored in the memory
for that camera if the CamRcl memory attribute is
set to Recall. There is no delay in the memory recall
so camera movement may be visible while the shot
is recalled.
• You can exit without recalling a memory register by
pressing any button other than a Wipe Pattern,
dedicated key transition, CUT, AUTO TRANS, or
source button.
• You can override the video source stored in a memory
by pressing and holding a source button and recalling
the memory (Bus Hold). The held source button
overrides the source that is recalled with the memory
for that bus. The memory is not affected by a Bus
Hold and will recall properly without the Bus Hold.
• Enabling Memory AI mode changes the way key
elements are recalled. If a key is currently on-air, the
element for that key is recalled in the next available
off-air key. If there is no available off-air keys, the
element is not recalled. All resource sharing is set to
FLOAT mode so that key elements may be recalled
to other keys than originally stored.
To Recall a Memory
To recall a memory, you must select which ME,
MiniME
™
, or MultiScreen to recall the memory for, and
then use the mnemonic buttons to select the bank and
register to recall the memory from.
Press and hold RECALL and select the source
buttons on the key bus to select the ME or
MultiScreen that you want to recall the memory for.
•
1 — ME
•
3 — MiniME
™
1
•
4 — MiniME
™
2
•
6 — MultiScreen 1
To Recall a Memory on the Effects Memory Area
Note: This procedure does not apply to the CB1 and CB2.
1.
Press Recall in the Effects Memory area for the ME
you want to recall the memory to.
2.
Select the recall mode that you want use with the
memory. Toggle the button on (lit) to select the recall
mode, or toggle none of them on to have the memory
recalled as it was stored.
•
PGM — selects the PGM recall mode
•
MEM AI — selects the Memory AI recall mode
•
EFF DISS — selects the Effects Dissolve recall
mode
3.
Press BANK.
4.
Press the number for the bank you want to select.
5.
Press the number for the memory register you want
to select.
Tip: Press the memory number button again to undo the
last recall. This can be turned off from the Personality
menu.
To Recall a Memory on the Global Memory Area
Note: This procedure does not apply to the CB1 and CB2.
To recall a memory, you must select which ME to recall
the memory for, and then use the pattern buttons to select
the bank and register to recall the memory from.
1.
Press RECALL next to the display.
2.
Select the MEs, MultiScreens, or MiniME
™
s that
you want to recall the memory for.
Memory Recall Mode
The Memory Recall mode sets how a memory is recalled.
This includes whether a memory is recalled on-air, or
only on the program bus, or if effects such as Effects
Dissolve or DVE Dissolve are used.
To Set Up the Recall Mode Memory Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select Recall Mode.
3.
Use the Value knob to select the memory recall
mode you want to use.
•
Memory — the memory recall mode (PGM,
MemAI, or EffDis) stored with the memory is
used
•
PGM — all elements are recalled as stored
(default)
•
MemAI — current on-air elements are
unchanged and the transition area is congured
to take the on-air elements of the memory on-air
with the next transition
•
EffDis — on-air elements listed below are
transitioned to the elements stored in the memory
• Matte colors (background, wash or borders)
• Keyer settings like clip, gain, transparency
• Mask position and size
• Chroma key settings, except the background
color
• Pattern settings like size, position, aspect,
border, softness, rotation
• DVE settings like size, position, aspect,
border, softness, cropping
Graphite Operation Manual (v1.1) — Memory Functions • 39