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Ross Graphite - Memory Attributes; To Set the Program Bus Source Attribute; To Set the Preset Bus Source Attribute; To Set the Transition Type Attribute

Ross Graphite
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Media-Store x/y position
Transition Progress
To Set the Effects Duration
Effects duration applies to Effects Dissolves, and sets
the length of time that the switcher will use to transition
from the on-air scene to the scene stored in the memory.
Tip: Press EFF DISS in the Effects Memory area to turn Effects
Dissolve on (lit) or off (unlit) for that ME. Not available on the
CB1 and CB2.
1.
Press RECALL > NEXT.
Tip: If you want to store the effects dissolve rate in the
memory, press STORE > NEXT.
2.
Use the Attrib knob to select EffDur.
3.
Use the Value knob to select duration you want to
use to transition from the current on-air scene to the
one stored in the memory.
Memory the duration stored in the memory
is used
1-999fr sets a specic duration in frames
Tip: Press EFF RATE in the Effects Memory area for the
ME you want to change the rate for, use the keypad to enter
the new rate, and press Enter. A value of 0 selects the
duration stored in the memory. Not available on the CB1
and CB2.
Memory Attributes
Memory Attributes allow you to specify what elements
are recalled with a memory, as well as adding effects to
memory recalls. These elements include the
background/preset buses, keyer bus, Aux bus, and
Media-Store selections, as well as keyer on-air status,
and transition selections.
In addition to setting which sources to recall with the
memory, effects such as performing an auto transition
after the memory recall or running a custom control after
the memory recall, can also be included.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
A memory attribute does not need to be stored in the
memory to be recalled.
Tip: It is recommended that if you are new to working with
memories, use the memory store attributes to set how you want
a memory to be recalled and set the recall attributes to be
Memory.
To Set the Program Bus Source Attribute
1.
Press MENU > RECALL (or ME 1 RECALL) >
NEXT.
2.
Use the Attrib knob to select PGMBus.
3.
Use the ME knob to select the ME, MiniME
, or
MultiScreen output that you want to set the attribute
for.
4.
Use the Value knob to select how the sources
selected on the program bus are recalled.
Memory settings come from the memory
being recalled
NoRcl sources are not recalled on the
program bus
Recall sources are recalled on the program
bus (default)
To Set the Preset Bus Source Attribute
1.
Press MENU > RECALL (or ME 1 RECALL) >
NEXT.
2.
Use the Attrib knob to select PSTBus.
3.
Use the ME knob to select the ME, MiniME
, or
MultiScreen output that you want to set the attribute
for.
4.
Use the Value knob to select how the sources
selected on the preset bus are recalled.
Memory settings come from the memory
being recalled
NoRcl sources are not recalled on the preset
bus
Recall sources are recalled on the preset bus
(default)
To Set the Transition Type Attribute
1.
Press MENU > RECALL (or ME 1 RECALL) >
NEXT.
2.
Use the Attrib knob to select Trans.
3.
Use the ME knob to select the ME, MiniME
, or
MultiScreen output that you want to set the attribute
for.
4.
Use the Value knob to select how the next transition
type and parameters are recalled.
Memory settings come from the memory
being recalled
NoRcl transition selections are not recalled
Recall transition selections are recalled
(default)
40 Memory Functions Graphite Operation Manual (v1.1)

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