Shared register for one-channel 
effects 
Shared register for two-channel 
effects 
Keyframe effect registers 
 
Dedicated effect registers 
There are 99 dedicated registers for keyframe effects in
 
each region, numbered 1 to 99. 
 
Shared user-programmable DME registers (MVS-
 
6520/6530/3000A only) 
In addition to the 99 DME registers for each region (i.e.
 
each channel), there are also shared registers as shown in
 
the following table. These are used for user-programmable
 
DME. 
Overview of Keyframes 
 
A keyframe represents an instantaneous state of an image,
 
which can be saved and recalled for reuse. 
 
 
Effects 
By arranging a number of keyframes on the time axis, and
 
interpolating between successive keyframes, you can
 
create a result in which there is a continuous change from
 
each keyframe to the next. This result is called an effect.
 
You can save the sequence of keyframes representing a
 
single effect in a register 
(
1 
p. 239). Then by recalling
 
this register, you can replay the same effect. 
 
 
 Notes  
When operating with these shared registers, be sure to 
 
    select the appropriate regions depending on the number of 
 
    channels. 
 
    When recalling registers in the 200 range, select two
 
consecutive channels for the regions, as for example
 
[DME1] and [DME2]. 
 
P-Bus and Device registers 
There are 250 registers for P-Bus and Device1 to Device12
 
in each region, numbered 1 to 250. 
 
Work register 
This is a temporary register used when editing keyframes.
 
When you recall an effect, it is read from the effect register
 
into the work register, and when you save, the contents of
 
the work register are written to the effect register. 
 
Master timeline registers 
There are 99 master timeline registers, numbered 1 to 99,
 
for each control panel. They store keyframe effect regions
 
and the register numbers saved in the regions. 
 
 
Snapshot registers 
These are registers for snapshots, and there are 99,
 
numbered 1 to 99 for each region. 
 
Master snapshot registers 
There are 99 master timeline registers, numbered 1 to 99,
 
for each control panel. They store snapshot regions and the
 
register numbers saved in the regions. 
Saving and Recalling Effects 
To create a new effect, first recall an empty register, then
 
create the keyframes one at a time in this register. To run
 
an effect, it is also necessary to set the time and the path.
 
To edit an existing effect, recall the register holding the
 
effect, then make the changes. 
When you have finished creating or editing the effect, save
 
it in the recalled register or another specified register. 
 
Auto save function 
When you recall an effect, the currently recalled effect is
 
automatically saved in a register. This is called the auto
 
save function. You can disable this function in the Setup
 
menu. 
 
 
Effect Attributes 
An individual effect may also have attached special
 
conditions relating to switcher or DME operation when the
 
effect is recalled. These conditions are called “attributes”
 
of the effect, and can be added when the keyframe effect is
 
saved or recalled. 
 
 
Types of attribute 
Effect dissolve: The transition from the state before the
 
effect recall to the state at the effect start point is
 
carried out smoothly, by a dissolve. The dissolve
 
duration can be set in the Effect menu. 
 
 
Temporary attributes 
When a keyframe is recalled, independently of the
 
attributes held in the register, you temporarily enable or
 
disable attributes. These are called “temporary attributes.”