DefaultDepth 24
DefaultFbBPP 32
SubSection "Display"
Depth 8
FbBPP 32
Modes "1920x1200" "1920x1080" "1280x1024" "1280x768" "1280x720" "720x576" "720x480"
EndSubSection
SubSection "Display"
Depth 16
FbBPP 32
Modes "1920x1200" "1920x1080" "1280x1024" "1280x768" "1280x720" "720x576" "720x480"
EndSubSection
SubSection "Display"
Depth 24
FbBPP 32
Modes "1920x1200" "1920x1080" "1280x1024" "1280x768" "1280x720" "720x576" "720x480"
EndSubSection
EndSection
This relies on the fact that Xorg will ignore any invalid screen resolutions, and there will only be one
valid screen resolution at a time on the PS3. Note that this does include the WXGA mode, and while
WXGA is a set of non standard resolutions, 1280x768 is the resolution currently supported by the PS3.
5. PS3 video tips and tricks.
Introduction
The PS3 is both a game console and a computer. Game consoles traditionally output to TV screens,
computers traditionally output to computer monitors. TV screens and computer monitors have very
little in common. The PS3 can output to both, and can also output to High-Definition (HD) TV screens.
Since this involves several completely different sets of standards, things can get complex. This includes
various tips and tricks that could help you get the best display out of your PS3.
Tips and tricks
If you have a VGA and DVI monitor that does not support HDCP (most LCD computer monitors
match this description) it is worthwhile plugging in a HDMI to DVI cable AND using a component to
VGA transcoder. The image will be shown via the VGA connection, but there will be an initial
handshake via the DVI connection that lets the PS3 know which video modes the monitor really
supports. Often this will help make KBoot readable, even if it ends up being purple. Some monitors
will automatically switch to the DVI input, you will have to manually switch back to the VGA input.
Most of the video modes are wide screen resolutions. These may not display well on non wide screen