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5.2.9. Input sequence
This mode is not available in On-board memory profile!
It is possible to setup several keybinds on
one button which are changing in
sequence.
In Sequential mode the keybinds will go
through 1
st
to last and then again from 1
st
to last.
In Ping pong mode the keybinds will go
from 1
st
to last and then from last to 1
st
.
Example 1: if there are skills/stances in the
game that toggle, for example Healing
stance on 8 and fighting stance on 9. Then
you can put both keybinds (8 and 9) on one
button with this Input sequence.
Example 2: if there are several weapon
types, for example Rifle on 4 and Sniper on 5, then you can use one button
to switch between both weapons.
5.2.10. Layering
This mode is not available in On-board memory profile!
Any of the buttons can be programmed as a shift button to switch
between several button layers on the fly thus increasing the number of
functions that can be programmed into the other buttons by several
times.