– 76 –
Press
✱
94 DOWNLOAD PHONE NUMBER
Enter up to 12 digits;
0–9, # + 11 for “
✱
”, # + 12 for “#”, # + 13 for a pause. Do not fill
unused spaces. End field by entering “
✱
”. To clear entries, press
✱
94
✱
.
Press
✱
95 RING DETECTION COUNT FOR DOWNLOADING
Refer to the chart below and program this field accordingly.
Voice Answering
Module Machine Downloading Field
✱
95 Programming
Yes No No Set for value other than “0” (1–14).
This will enable the control panel to
answer the phone call. Otherwise, it
will not be possible to access the
Module.
Yes Yes No Set for a value higher than the
number of rings for which the
answering machine is set. Example:
if machine is set for 4 rings, use a
value of 5 or higher. This is recom-
mended so that the Phone module
can still be accessed if the answering
machine is turned off and does not
answer the phone call.
Yes No Yes Set for value other than “0” (1–14).
Yes Yes Yes “15” to bypass answering machine.
No No No Enter “0”
No Yes No Enter “0”
No No Yes Enter 1–14
No Yes Yes Enter 15. See Imortant Note below.
Important Note: If “15” is entered in field
✱
95 to bypass an answering
machine, and a 4285 Phone Module is included in the installation, you
should note the following:
When calling in from an off-premises phone (to receive a status report or
execute a command), the user should make the initial call, allow 1 to 3 rings
only, and hang up. Then call in again – the Phone Module will now seize
the line, and 2 long tones will be heard, followed by the usual voice prompt
for the 2-digit phone access code. If this procedure is not followed, Phone
Module operation will not be possible.
✱
96 INITIALIZE DOWNLOAD ID AND SUBSCRIBER ACCT. No. FOR
DOWNLOADING (No data entry required)
This completes the communication programming.
Exit the programming mode by keying
✱
99.
Refer to
the
TESTING THE SYSTEM
section to check system operation.