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IBM 5150 - Page 252

IBM 5150
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lOC
OBJ
LINE
SOURCE
FS6B
F3
4287
REP
MOVSB
;
MOVE
THE
ODD
FIELD
FS6C A4
FS6D
SF
4288
POP
or
FS6E
SE
4289
rop
5r
; POINTERS
BACK
FS6F C3
4290
RET
;
RETURN
TO
CALLER
4291
R17
ENOP
4292
~
4293
;------
CLEAR A SINGLE
ROW
4294
F570
4295
R18
PROC
NEAR
F570
6ACA
4296
MOV
Cl,Dt
;
NUMBER
OF
BYTES
IN
FIELD
F572
57
4297
PUSH
or
SAVE
POINTER
F573
F3
4298
REP
STOSB
STORE
THE
~lEW
VALUE
F574
AA
FS7S
SF
4299
POP
or
POINTER
BACK
F576
61C70020
4300
ADO
OI.2000H
i POINT
TO
000
FIELD
F57A
57
4301
PUSH
or
FS7B 6ACA
4302
MOV
Cl,DL
F57D F3
4303
REP
STOSB
FILL
THE
ODD
FIlElD
FS7E
AA
F57F
SF
4304
POP
or
FS80 C3
4305
RET
;
RETURN
TO
CALLER
4306
Ria
ENOP
4307
;
------------------
----
-----
-----------------
4308
; GRAPHICS WRITE
4309
THIS
ROUTINE WRITES
THE
ASCII
CHARACTER
TO
THE
CURRENT
4310
POSITION
ON
THE
SCREEN.
4311
ENTRY
--
4312
Al
=
CHARACTER
TO
WRITE
4313
Bl
=
COLOR
ATTRIBUTE
TO
BE
USED
FOR
FOREGROUND
COLOR
4314
IF
BIT
7
IS
SET
I
THE
CHJ\R
IS
XOR
'0
INTO
THE
REGEN
BUFFER
4315
(0
IS
USED
FOR
THE
BACKGROUND
COLOR)
4316
CX
=
NUMBER
OF
CHARS
TO
WRITE
4317
OS
= DATA
SEGMENT
4318
ES
=
REGEN
SEGMENT
4319
EXIT
--
4320
NOTHING
IS
RETURNED
4321
4322
GRAPHICS
READ
4323
THIS
ROUTINE
READS
THE
ASCII
CHARACTER
AT
TIiE
CURRENT
ClrnSOR
4324
POSITION
ON
THE
SCREEN
BY MATCHING
THE
DOTS
ON
THE
SCREEN
TO
THE
4325
CHARACTER
GENERATOR
CODE
POINTS
4326
ENTRY
--
4327
NONE
(0
IS
ASSUMED
AS
THE
BACKGROUNO
COLOR
4326
;
EXIT
--
4329
Al
;
CHARACTER
READ
AT THAT
POSITION
(0
RETURNED
IF
NONE
FOUND)
4330
4331
I
FOR
BOTH
ROUTINES,
THE
IMAGES
USED
TO
FORM
CHARS
ARE
CONTAINED
IN
ROM
4332
FOR
THE
1ST
128
CHARS.
TO
ACCESS
CHARS
IN
THE
SECOND
HALF,
THE
USER
4333
MUST
INITIALIZE
THE
VECTOR
AT INTERRUPT
lFH
(LOCATION
0007CH)
TO
4334
POItn
TO
THE
USER
SUPPLIED
HBlE
OF
GRAPHIC IMAGES
(6X6
BOXESL
4335
FAILURE
TO
00
SO
WILL
CAUSE
IN
STRANGE
RESULTS
4336
;
-----------
-------
----
------
- -
--
------------
4337
ASSUME
CS:
CODE
,DS:DATA.
ES
: DATA
FS81
4338
GRAPHICS_~?ITE
PROC
NEAR
F581
B400
4339
MOV
AH,O
;
ZERO
TO
HIGH
Of
CODE
POINT
F583
50
4340
PUSH
AX
i
SAVE
CODE
POINT
VALUE
4341
4342
;------
DETERMINE
POSITION
IN
REGEN
BUFFER
TO
PUT
CODE
POINTS
4343
FS84
E88501
4344
CALL S26 ; FINO LOCATION
IN
REGEN
BUFFER
F587
8BF8
4345
MOV
DI,AX
i
REGEN
POINTER
IN
01
4346
4347
;------
DETERMINE REGION
TO
GET
CODE
POINTS
FROM
4348
~
FS8958
4349
pOP
AX
RECOVER
CODE
POINT
F58A 3C80
4350
eMP
AL,80H
IS
IT
IN
SECOND
HALF
F58C
7306
4351
JAE 51
YES
4352
4353
j------ IMAGE
IS
IN
FIRST
HALF,
CONTAINED
IN
ROM
4354
F58E BE6EFA
4355
MOV
SI,OFA6EH
OFFSET CRT_CHAR_GEN-OFFSET
OF
IMAGES
F591
OE
4356
PUSH
e5
;
SAVE
SEGMENT
ON
STACK
F592
EBOF
4357
JMP
SHORT
S2
; DETERMINE_NODE
4358
A-59

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