Configuring the Effects
37
About note values
64t
Sixty-fourth-note triplet
1_64
32t
Thirty-second-note triplet
1_32
16t
1_32.
Dotted thirty-second note
1_16
1_8t
1_16.
1_8
1_4t
1_8.
1_4
1_2t
1_4.
1_2
1t
1_2.
1
2t
1.
2
Chorus
Parameter Value Explanation
Ch.Sľ
OFF
On
[2]
rAtE
0.1
10.0 (Hz)
Sets the rate of modulation for the chorus. Higher values produce a faster rate
(shorter cycle).
[3]
dEPt
0
100
Sets the depth of modulation for the chorus. Higher values produce a greater
modulation depth.
[4]
dLy
0.1
50.0
Sets the delay time for the chorus. This sets the time it takes from the start of the
original sound to when the chorus effect begins. Larger values produce longer
delays, creating a wider sound.
[5]
Fb
-98
98 (%)
Adjusts the proportion of the chorus sound that is fed back into the effect.
(Negative values invert the phase.)
LEU
0
100
Adjusts the volume of the chorus sound.
Reverb
butt
Param
eter
Value Explanation
rIJ.Sľ
OFF
On
Switches the reverb on/off.
[2]
tyPE
This selects the reverb type. Use this to select the reverberation characteristics, which occur owing to the
hall size, wall materials and so on.
roN, roN2
A reverb that simulates a room.
roN2
has a more reflective and brighter
sound than
roN
haL.1–haL.4
A reverb that simulates a concert hall. The types 1–4 differ in room size,
reflections and so on.
Gate
A reverb to which a gate is applied. This mutes the reverberations at a fixed
time.
reIJ
Makes the reverberations grow louder and then mute at a fixed time.
FLY.1
FLY.2
Pans the reverberations from left to right (
FLY.1
FLY.2
[3]
Pr.dL
0
120
This sets the pre-delay time, meaning the time it takes for the reverberations
to sound after the original sound is heard.
Larger values give an impression of being in a larger room.