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Williams Electronics WHIRLWIND - Page 11

Williams Electronics WHIRLWIND
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GAME
OPERATION
(Continued)
CREDIT
POSTING.
insert
coin(s).
A
sound
is
heard
for
each
coin,
and
the
player
score
displays
show
the
number
of
credits
purchased.
So
long
as
the
number
of
maximum
allowable
credits*
are
NOT
exceeded
by
coin
purchase
or
high
score,
credits
are
posted
correctly.
STARTING
A
GAME.
Press
the
Credit
button
once.
A
startup
sound
plays,
and
the
Credit
amount
shown
in
the
player
score
display
decreases
by
one.
The
upper
Player
Score
Display
flashes
00
(until
the
first
playfield
switch
is
actuated),
and
the
lower
Player
Score
Display
shows
ball
1,
except
for
4-player
games
where
the
ball
#
shows
in
the
individual
player's
display.
Additional
players
may
enter
the
game
by
pressing
the
Credit
button
once
for
each
player,
before
the
end of
play
on
the
first
ball.
TILT.
Actuating
the
Slam
Tilt
switch
on
the
coin
door
inside
the
cabinet
ends
the
current
game;
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then
proceeds
to
the
.
With
the
actuation
of
the
playfield
tilt
switch,
or
the
third
closure*
of
the
plumb
bob
tilt
switch,
the
player
loses
the
remaining
play
of
that
ball,
but
can
complete
the
game.
END
OF
GAME.
All
earned
scores
and
bonuses
are
awarded.
If
a
players
final
score
exceeds
the
specified
value,
the
player
receives
a
designated
award
for
achieving
the
current
highest
score.
A
random
digit
set*
appears
in
the
Match
display.
Credit*
may
be
awarded,
when
the
last
two
digits
of
any
players
score
display
(1
through
4)
match
the
random
digits
of
the
Match
display.
Match,
high
score,
and
game
over
sounds
are
made,
as
appropriate.
GAME
OVER
MODE.
The
GAME
OVER
display
shows
in
the
player
score
displays.
Then,
the
high
scores
flash
on the
appropriate
player
score
displays.
The
game
proceeds
to
the
.
*
-
operator-adjustable
feature
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7

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