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Williams Electronics WHIRLWIND - Game Pricing

Williams Electronics WHIRLWIND
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GAME
PRICING
PRICING
MADE
EASY.
Game
Adjustment
Item
Ad
24
allows
the
operator
an
easy
method
of
setting
the
pricing
functions.
Pressing
the
Credit
button
allows
the
operator
a
choice
of
one
of
the
16
"Standard"
Settings,
with
associated
automatic
pricing
(the
upper
display
shows
the
Country
identifier,
with
a
number
for
a
country
having
more
than
one
"Standard"
Setting;
the
lower
displays
show
the
games
per
ooin(s)
information).
In
the
Pricing
Table,
each
"Standard"
Setting
is
denoted
by
a
Country
Identifier.
Automatic
Pricing
causes
each
of
the
other
pricing
items
(columns
25
through
30)
to
change
to
the
value
shown
in
the
table
for
that
selected
"Standard"
Setting.
In
the
table
where
the
word
"CUSTOM"
appears,
the
owner/operator
must
enter
the
values
shown
(columns
25
through
30)
to
obtain
the
games
per
coin
factor
shown
in
the
Games/Coin
column
of
the
table.
To
make
these
setting
adjustments,
the
owner/operator
must
press
the
Credit
button
until
the
words
"CUSTOM
COlNAGE"
appear
in
the
player
score
displays.
CUSTOM
PRICING.
Adjustment
Item
24
must
be
set
to
the
Custom
Coinage
Setting
(upper
display
showing
CUSTOM
COINAGE)
to
enable
the
operator
to
enter
desired
custom
pricing
selections
for
Items
25
through
30,
based
on
the
Pricing
Table.
Item
25
is
the
left
coin
chute
multiplier.
Item
26
is
the
center
coin
chute
multiplier.
Item
27
is
the
right
coin
chute
multiplier.
Item
28
is
the
number
of
coin
units
equal
to
one
Credit.
(A
Credit
is
usually
equal
to
one
game.)
The
calculation
of
the
ratio
of
Games
:
Price
uses
the
ratio
equation
of
X
:
VC
,
where:
X
=
Coin
Chute
Multiplier
(Item
25,
26,
or
27in
Prlclng
Table);
V
=
Value
of
coin;
C
=
Coin
units
equivalent
to
one
Credit
(Item
28).
For
example,
for
25¢
chutes
at
the
factory
setting,
substituting
values
in
the
Games
:
Price
ratio
calculation
gives
1
:
25
x
1,
or
one
game
for
25¢.
UNITS
REQUIRED
FOR
BONUS
CREDIT.
Item
29
is
the
number
of
coin
units
that
must
pass
through
the
coin
chute(s)
before
an
additional
Credit
(game)
is
posted
(displayed).
At
the
factory
setting,
the
number
in
this
item
is
00.
(This
00
means
that
NO
bonus
credit
(free
game)
is
awarded,
although
purchase
of
more
than
one
game
at
a
time
occurs.)
MINIMUM
COIN
UNITS.
Item
30
determines
the
number
of
coin
units that
must
pass
through
the
coin
chute(s)
before
play
may
begin.
The
for
this
item
is
00.
(This
00
means
that
the
Minimum
Coin
Units
feature
(Item
30)
is
disabled;
a
01
setting
also
means
that
this
feature
is
still
disabled,
yet
the
Credits
message
display
should
display
fractional
coin
units.)
Vwlh irlliw mlcdl
Pricing
Table
coin
chute
_
Ad
24
Pricing
Functions
Country
Left
Center
Right
Games/Com
Display
25
26 27 28
29 30
USA
and
25¢
-
25¢
1/25¢,
4/$1
2
U.S.A.
1
01
04
O1
01
00
00
Canada
1/50¢,
2/75¢,
3/$1
1-2
U.S.A.
2
O3
12
03
04
00
00
1/50¢,
2/$1
2
U.S.A.3
01
04
01
02
00
01
1/25¢,
3/$1
2
U.S.A.4
O1
00
01
02
04
01
1/25¢,
3/50¢,
6/$1
CUSTOM
01
04
01
01
02
00
1/25¢.
5/$1
CUSTOM
01
00
01
01
O4
00
98
00
98
1/593:;
Add'l
game:
25¢
CUSTOM
........................
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53
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3:
AUSTRAL.
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s
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_
.
..
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.
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.
....
1F
-
2F
1/1
F,
3/2
F
CUSTOM
o3
Wlhmrllxmlllmcil
2%

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