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Williams Electronics WHIRLWIND - Audit Table

Williams Electronics WHIRLWIND
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Whirlwind
GAME
STATUS
DISPLAYS
(Continued)
Wm m w m
Audit
Table
Audlt
Audit
Item
1
“em
Descrlptlve
Phrase
Value
(Lower)
(Upper
Display)
(Lower
Display)
AU
01
LEFT
COINS
[chute
next
to
coin
door
hinge]
432
02
CENTER
COINS
0
03
RIGHT
COINS
398
04
PAID
CREDITS
830
05
TOTAL
PLAYS
06
TOTAL
FREE
(Total
Free
Plays)
07
PERCENT
FREE
(°/o
Free
Plays)
08
REPLAY
AWARDS
09
PERCENT
REPLAY
(°/o
Replay
Awards)
1
0
SPECIAL
AWARDS
1 1
PERCENT
SPECIAL
(°/o
Special
Awards)
12
MATCH
AWARDS
1
3
HSTD
(
Hi
h
Score
to
Date)
CREDITS
14
PERCEN
HSTD
(°/o
HSTD
Credits)
1
5
EXTRA
BALLS
16
PERCENT
EX.
BALL
(%
Extra
Balls)
1
7
AV.
BALL
TIME
(Average
Time
in
Seconds)
1
8
MINUTES
OF
PLAY
(Minutes
of
Play)
19
BALLS
PLAYED
20
REPLAY1
AWARDS
21
REPLAY2
AWARDS
22
REPLAY3
AWARDS
23
REPLAY4
AWARDS
24
1
PLAYER
GAMES
25
2
PLAYER
GAMES
26
3
PLAYER
GAMES
27
4
PLAYER
GAMES
28
BURN
IN
CYCLES
29
MILLION
PLUS'S
(#
of
times
for
‘Million
Plus‘)
30
1
MILLION
SHOT
(#
of
'1
Million’
Shots)
31
ALL
MULTIBALLS
(#
of
times
for
Multi-Ball)
32
QUICK
MULTIBALLS
(#
of
‘Quick
Multi-Ball‘
plays)
33
CELLAR
MULTIBALL
(#
of
‘Cellar
Multi-Ball‘
plays)
34
1st
EX.
BALL
LIT
(#
of
times
‘1st
Extra
Ball‘
lamp
was
lit)
35
2nd
EX.
BALL
LIT
(#
of
times
‘2nd
Extra
Ball‘
lamp
was
lit)
36
CELLAR
E.
BALL
LIT
(#
of
times
‘Cellar
Extra
Ball’
lamp
was
lit)
37
CELLAR
SPEC.
AWD.
(#of
SPECIALS
vi
Cellar)
38
SUPER
CELLAR
AWD.
(
#
of
‘Super
Cell
awards)
39
H.S.RESET
COUNTER
Bf
40
0.0-0.4
MIL.
SCORE
(#
of
games
<500K)
41
0.5-0.9
MIL.
SCORE
(#
of
games
2500K,
<1
M)
42
1.0-1.4
MIL.
SCORE
(#
of
games
21
M,
<1
.5M)
43
1
.5-1.9
MIL.
SCORE
(#
of
games
21.5M,
<2.0M)
44
2.0-2.9
MIL.
SCORE
(#
of
games
22.0M,
<3.0M)
45
3.0-3.9
MIL.
SCORE
(#
of
games
23.0M,
<4.0M)
46
4.0-4.9
MIL.
SCORE
(#
of
games
24.0M,
<5.0M)
47
5.0-5.9
MIL.
SCORE
(#
of
games
25.0M,
<6.0M)
48
6.0-7.9
MIL.
SCORE
(#
of
games
26.0M,
<8.0M)
49
8.0-9.9
MIL.
SCORE
(#
of
games
28.0M,
<10.0M)
50
10M
-
99.9MlL.
SCORE
(#
of
games
_>_10M,
<99.9M)
51
AV.
MIN.
GAME
TIME
(Average
Game
in
Minutes)
52
LEFT
DRAINS
53
RIGHT
DRAINS
54
MINUTES
ON
NOTE:
1.
The
numbers
shown
in
this
column
for
Items
1
through
4
are
examples.
Entries
for
all
items
depend
on
the
amount
of
play;
thus,
they
WIII
vary
from
location
to
location.
W nilirllxmllimcél
Q-‘D

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