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Williams Electronics WHIRLWIND - Item 24 - 30

Williams Electronics WHIRLWIND
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GAME
ADJUSTMENT
PROCEDURE
(Continued)
24
Coinage
Selections
25
26
27
28
29
30
The
operator
can
specify
(via
the
Credit
button)
any
of
the
23
Standard
Settings
for
game
pricing,
each
of
which
exhibits
a
message
identifying
the
country
and
the
number
of
coins
required
and
the
number
of
games
that
the
coin
requirement
purchases.
Choosing
a
Standard
Setting
permits
the
game
to
omit
items
Ad
25
through
30,
which
are
adjustments
allowing
for
a
special
custom
coinage
setting.
Following
the
last
Standard
Setting
is
a
Custom
Coinage
Setting,
which
allows
the
operator
to
utilize
Ad
25
through
30
in
establishing
a
special
coinage
setting.
A
message,
CUSTOM
COINAGE,
indicates
that
the
operator
can
enter
the
appropriate
values
into
the
Ad
25
through
30
adjustment
items.
The
values
for
Ad
25
through
30
of
each
Standard
Setting,
as
well
as
other
possible
values
for
the
Custom
Coinage
Setting
are
shown
in
the
Pricing
Table.
Left
Chute
Coin
Units
The
operator
can
specify
(via
the
Credit
button)
the
number
of
coin
units
purchased
by
a
coin
passing
through
the
left
coin
chute.
Center
Chute
Coin
Units
The
operator
can
specify
(via
the
Credit
button)
the
number
of
coin
units
purchased
by
a
coin
passing
through
the
center
coin
chute.
Right
Chute
Coin
Units
The
operator
can
specify
(via
the
Credit
button)
the
number
of
coin
units
purchased
by
a
coin
passing
through
the
right
coin
chute.
Units
Required
for
Credit
The
operator
can
define
(via
the
Credit
button)
the
number
of
coin
units
required
to
obtain
1
Credit.
A
coin
unit
counter
in
the
game
program
totals
the
number
of
coin
units
purchased
through
all
coin
chutes
prior
to
each
game.
if
the
total
of
these
coin
units
matches,
or
exceeds,
the
Units
per
Credit
value
by
a
multiple
(or
more,
coin
units)
of
the
specified
Units
per
Credit
value,
the
Credits
display
shows
the
proper
number
of
Credits.
The
coin
unit
counter
retains
any
remaining
coin
units,
until
the
start
of
a
game;
then,
the
coin
unit
counter
is
cleared
(its
contents
are
zeroed).
Units
Required
for
Bonus
The
operator
can
specify
(via
the
Credit
button)
that
1
additional
Credit
is
to be
indicated
in
the
Credits
display,
when
a
certain
number
of
coin
units
are
accumulated.
Minimum
Units
Required
for
any
Credits
Posted
The
operator
can
specify
that
NO
Credits
are
to
be
posted
(indicated
in
the
Credits
display),
until
the
credit
units
counter
reaches
a
particular
value,
by
setting
this
value
to
02
(or
more).
A
setting
of
01
allows
the
Credits
display
to
show
fractional
coin
units.
The
System
11B
game
program
defines
the
following
28
Adjustment
items
as
"game—specific";
that
is,
they
are
unique
for
each
game.
The
Game
Designer/Engineer/Programmer
team
members
work
together
to
use
these
as
controlling
factors
for
game
play.
By
varying
the
setting
of
these
Adjustment
items,
it
is
possible
to
"fine-tune"
a
game
to
suit
a
particular
location,
enabling
the
owner/operator
to
reap
maximum
earnings,
while
still
providing
the
players
with
sufficient
challenge
to
keep
them
playing.
WliDllli‘ W liD<<
‘ii
58

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