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Williams Electronics WHIRLWIND - Test; Diagnostic Procedures; Music Test; Display Test; Sound Test

Williams Electronics WHIRLWIND
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TEST/DIAGNOSTIC
PROCEDURES
WILLIAMS
ELECTRONICS
GAMES
also
provides
a
series
of
diagnostic
tests
to
aid
the
operator
in
determining
game
condition
(that
is,
whether
the
game's
features
and
highlights
are
operating
satisfactorily).
These
tests
activate
virtually
all
the
electronic
and
electromechanical
devices
comprising
the
game,
so
that
the
operator
can
readily
locate
a
malfunctioning
device
or
simply
verify
that
all
devices
are
working
properly.
In
order,
these
tests
deal
with
the
music,
the
displays,
the
game
sounds,
the
lamps,
the
solenoids,
and
the
switches.
In
addition
to
the
diagnostic
testing,
a
feature
called
the
is
available.
Activating
this
mode
enables
the
operator
to
observe
the
game
while
all
of
the
diagnostic
tests,
except
the
switch
tests,
occur.
This
can
be
very
helpful
in
locating
‘intermittent’
problems.
Activating
either
the
entire
test
series
or
one
of
the
individual
tests
requires
use
of
the
Game
Adjustment/
Diagnostic
switches.
Open
the
coin
door
for
access
to
these
switches.
To
proceed
to
the
Diagnostic
Tests,
the
operator
must
simply
switch
the
game
On,
set
the
AUTO-UP/MANUAL-
DOWN
switch
to
MANUAL-DOWN,
and
press
the
ADVANCE
button.
@AU‘lT'll©[Nl
The
System-11B
game
program
greatly
aids
the
operator
and
service
personnel:
At
the
beginning
of
the
Test/Diagnostic
Procedures
(and
also
at
game
Turn-On),
the
player
score
displays
now
signal,
mmimessagg
("Press
ADVANCE
for
Report")
that
the
game
program
has
detected
a
problem
that
affects
game
play.
Messages
for
Whirlwind
include
"Adjust
Switch
##”,
“Pinball
Missing”,
and
Music
Error”.
Refer
to
the
text
on
Problem
Analysis
Messages
at
the
end
of
the
Test/Diagnostic
Procedures
for
more
details
concerning
the
messages’
meaning.
To
proceed
with
the
Test/
Diagnostic
Procedures,
use
AUTO-UP,
and
press
ADVANCE.
MUSIC
TEST.
1.
In
the
Music
Test,
observe
that
the
upper
displays
show
the
message,
MUSIC
TEST.
Switching
to
AUTO-UP,
observe
that
the
message
now
reads
MUSIC
OFF,
and
that
the
lower
display
shows
00
00.
Press
the
Credit
button
to
select
the
desired
music
selection:
01
-
‘Main
Theme’
through
05
-
‘Speech’
(the
selections
repeat).
Adjust
the
volume
control
for
proper
sound
level
for
the
game
location.
2.
Use
the
AUTO-UP
position.
DISPLAY
TEST.
1.
To
initiate
the
Display
Test,
press
ADVANCE.
Observe
that
upper
display
briefly
shows
the
message,
DISPLAY
TEST,
and
that
the
lower
display
shows
01
(the
Display
Test
identifier).
2.
Use
AUTO-UP.
Observe
that
all
displays
begin
a
display
cycle
of
all
Os
through
all
9s,
one
digit
at
a
time.
Verify
that
the
proper
comma
segments
light
during
display
of
the
odd-numbered
digits.
Next,
a
special
"all
segments"
character
‘walks’
from
left
to
right
across
each
player
score
display.
3.
To
halt
the
display
cycle,
use
MANUAL-DOWN.
Then,
press
ADVANCE
to
step
through
the
sequential
digit
display,
digit
by
digit,
and
the
subsequent
"all
segments"
characters
display
test.
Use
AUTO-UP
to
resume
cycling,
and
to
proceed
to
the
next
test.
SOUND
TEST.
1.
(From
Display
Test)
To
initiate
the
Sound
Test,
press
ADVANCE.
Observe
that
the
upper
displays
show
the
message,
SOUND
TEST,
and
that
the
lower
display
shows
02
(the
Sound
Test
identifier).
The
lower
display
shows
a
series
of
test
steps
from
00
through
07.
Verify
that
a
different
sound
is
heard
each
time
the
number
in
the
display
changes.
2.
To
repeatedly
pulse
a
single
sound,
use
MANUAL-DOWN.
Verify
that
one
particular
sound
repeats.
Press
ADVANCE
to
step
to
the
next
sound,
which
repeats
until
ADVANCE
is
pressed
again.
Use
AUTO-UP
to
resume
cycling
the
sounds,
and
to
proceed
to
the
next
test.
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