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Williams Electronics WHIRLWIND - Game Status Displays

Williams Electronics WHIRLWIND
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GAME
STATUS
DISPLAYS
Whirlwind
provides
the
game
owner/operator
with
a
display
of
information
concerning
the
game's
bookkeeping
and
game
play
feature
adjustments.
Basically,
three
classes
of
information
now
become
available
in
this
status
display
mode:
151
(Identification);
An
(Audit);
Ad
(Adjustment).
Each
of
the
underscored
two-letter
abbreviations
for
these
classes
appears
in
the
Player
Score
Displays,
while
the
system
microprocessor
for
the
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game
is
displaying
the
items
within
each
class.
identification
information--Id
With
the
game
turned
on,
the
coin
door
open,
and
the
AUTO-UP/MANUAL-DOWN
switch
in
the
AUTO-
UP
position,
the
operator
can
press
the
ADVANCE
switch
once,
briefly.
Player
displays
immediately
change
from
the
Attract
Mode
to
the
Game
Status
Display
or
Identification
(id)
Mode.
This
is
evident
by
the
following
display,
shown
in
columnar
form.
The
column
headings
refer
to
the
two
backbox
displays.
Upper
Player
Score
Display
Lower
Player
Score
Display
Whirlwind
id
00
5 7
4
L-x*
*
x
-
indicates
ROM
revision
level;
e.g.,
1
is
initial
issue;
2,
3,
etc.
for
later
revisions.
The
game
is
named
in
the
upper
Player
Score
display.
The
game's
identification
number,
the
ROM
revision
level,
and
the
id
Mode
stage
(Id
00)
shows
in
the
Lower
Player
Score
display.
Pressing
ADVANCE
once
more
causes
the
id
01
display
to
appear.
This
display
describes
the
installed
software
more
fully;
that
is,
country;
development
stage;
date
of
revision.
Pressing
ADVANCE
once
more
causes
the
id
02
display
to
appear.
This
display
describes
which
of
the
"lnstall"
options
is
currently
in
effect.
For
example,
if
the
YES
option
of
the
INSTALL
FACTORY
Adjustment
ltem
(Ad
70)
was
last
selected,
FACTORY
SETTING
appears
on
the
player
score
displays.
Changing
the
setting
of
any
other
game
adjustment
item,
after
selecting
the
YES
option
for
Ad
70
causes
the
display
to
change
to
FACTORY
ALTERED.
Similarly,
if
the
operator
selects
the
YES
option
for
INSTALL
HARD
(Ad
65),
the
display
indicates
HARD
SETTING.
Changing
a
game
adjustment
item
later
then
causes
the
display
to
show
HARD
ALTERED.
Audit
Information--Au
While
the
AUTO-UP
switch
remains
in
the
Up
position,
the
operator
can
press
the
ADVANCE
switch
once,
briefly,
to
begin
the
backbox
displays
of
Audit
(sometimes
called
"bookkeeping")
Information.
Fifty-four
audit
entries
are
now
available.
Calculation
of
the
various
factors
is
no
longer
necessary
because
the
System
11
B
game
program
now
performs
all
the
mathematical
factor
computations.
This
information
is
intended
to
aid
the
owner/operator
in
evaluating
how
the
game
is
performing
in
each
location,
by
providing
knowledge
about
which
game
features
are
receiving
the
most
play.
With
this
information,
the
owner/operator
can
determine
whether
adjusting
the
game
features
to
other
settings
will
contribute
to
increased
game
earnings.
The
operator
can
press
the
ADVANCE
button
once
to
view
each
Audit
Information
display
item.
To
proceed
more
rapidly
through
this
information,
the
operator
only
has
to
press
and
hold
the
ADVANCE
button.
if
a
desired
item
is
passed,
the
operator
can
use
the
MANUAL-DOWN
switch
position
with
the
ADVANCE
button
to
back
up
to
the
desired
item.
The
Whirlwind
Audit
Table
lists
the
54
Audit
Items
of
the
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Game
Status
Displays.
Presentation
of
these
Audit
items
again
utilizes
the
player
score
displays:
The
Audit
Item
entry
appears
in
the
lower
Player
Score
Display
accompanied
by
the
Item's
data,
while
the
upper
display
shows
the
item
description.
A
few
example
entries
are
shown
in
the
table.
Detection
of
erroneous
data
affecting
any
of
the
counters
used
in
these
audit
items
causes
the
message,
ERROR,
to
be
displayed
during
display
of
any
audit
item
associated
with
that
particular
counter.
(The
program
does
not
analyze
the
cause
of
the
error;
it
merely
alerts
the
operator
of
the
error's
existence
by
the
message.)
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