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Williams Electronics WHIRLWIND - Item 13 - 23

Williams Electronics WHIRLWIND
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13
14
GAME
ADJUSTMENT
PROCEDURE
(Continued)
Highest
Scores
The
operator
can
specify
(via
the
Credit
button)
whether
the
game
is
to
maintain
a
record
of
the
four
highest
scores
achieved
to
date.
The
choices
are:
Off
-
NO
high
scores
are
recorded.
On
-
The
four
highest
scores
are
stored
in
memory
for
use
by
Game
Adjustment
22.
Backup
High
Score
1
The
operator
can
set
the
Backup
High
Score
value
in
the
upper
display
(for
Player
1),
using
the
Credit
button.
The
game
automatically
restores
this
value,
when
the
operator
presses,
and
holds,
the
HIGH
SCORE
RESET
switch,
or
when
an
automatic
High
Score
Reset
event
(Ad
22)
occurs.
15
Backup
High
Score
2
16
This
adjustment
is
similar
to
Ad
14,
except
that
this
applies
to
the
Player
2
Score
display.
The
adjustment
technique
is
identical
to
Ad
14.
it
is
also
restored
as
described
for
Ad
14.
Backup
High
Score
3
This
adjustment
is
similar
to
Ad
14,
except
that
this
applies
to
the
Player
3
Score
display.
The
adjustment
technique
is
identical
to
Ad
14.
it
is
also
restored
as
described
for
Ad
14.
17
Backup
High
Score
4
18
19
20
21
22
23
This
adjustment
is
similar
to
Ad
14,
except
that
this
applies
to
the
Player
4
Score
display.
The
adjustment
technique
is
identical
to
Ad
14.
it
is
also
restored
as
described
for
Ad
14.
Credits
for
Highest
Score
1
The
operator
can
select
the
number
of
credits
to
be
awarded,
by
using
the
Credit
button,
whenever
a
player
exceeds
the
previous
Highest
Score.
The
range
of
this
setting
is
00
through
10.
Credits
for
Highest
Score
2
This
adjustment
is
similar
to
Ad
18,
except
that
this
applies
to
the
player's
exceeding
the
second
highest
score.
The
Credit
button
adjustment
technique
is
the
same
as
for
Ad
18.
The
range
of
this
setting
is
Oothrough
03.
Credits
for
Highest
Score
3
This
adjustment
is
similar
to
Ad
18,
except
that
this
applies
to
the
player's
exceeding
the
third
highest
score.
The
Credit
button
adjustment
technique
is
the
same
as
for
Ad
18.
The
range
of
this
setting
is
Oothrough
03.
Credits
for
Highest
Score
4
This
adjustment
is
similar
to
Ad
18,
except
that
this
applies
to
the
player's
exceeding
the
fourth
highest
score.
The
Credit
button
adjustment
technique
is
the
same
as
for
Ad
18.
The
range
of
this
setting
is
Oothrough
03.
Automatic
High
Score
Reset
The
operator
can
specify
(via
Credit
button)
that
the
game
will
provide
an
automatic
reset
of
the
displayed
"Highest
Scores",
and
the
number
of
games
to
be
played
before
the
reset
occurs.
(Audit
item
39
displays
the
games
remaining
before
the
reset.)
The
values
provided
upon
reset
are
those
selected
by
the
operator
in
Ad
14
through
17,
the
Backup
High
Scores.
The
range
of
this
setting
is
Off
(to
disable
this
adjustment),
and
250
to
24,
750
games
(in
increments
of
250).
Free
Play
The
operator
can
select
(via
the
Credit
button)
whether
a
player
can
operate
the
game
without
a
coin
(free
play)
or
with
a
coin.
The
choices
are:
No
-
Yes
-
A
coin
is
necessary
for
game
play.
Game
play
is
free;
no
coin
is
required.
Wlh lr wlllmcél
‘Ii
7

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