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Williams Electronics WHIRLWIND - Item 37 - 43

Williams Electronics WHIRLWIND
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GAME
ADJUSTMENT
PROCEDURE
(Continued)
3
7
COMPASS
DIFFICULTY
38
39
40
41
42
43
The
operator
can
specify
(via
the
Credit
button)
the
difficulty
for
completing
the
Compass
feature
that
lights
Locks
and
Multi-Balls.
This
Adjustment
controls
how
difficult
it
is
to
obtain
3-
ball
Multi-Ball
play
and
the
“Million
Plus"
feature.
The
choices
are:
Easy
-
(Liberal)
Fewer
targets
must
be
hit
to
reachlst
and
2nd
Locks
and
Multi-Ball.
Medium
-
To
reach
first
Lock
requires
hitting
four
targets;
second
Lock
requires
hitting
four
more
targets.
Hard
(Conservative)
More
targets
must
be
hit
to
reach
1st
and
2nd
Locks
and
Multi-Ball.
LITE
QUICK
MULTI-BALL
W
The
operator
can
specify
(via
the
Credit
button)
the
difficulty
for
lighting
the
QUICK
MULTI-
BALL
LIT
Lamp
(on
the
1-Bank
drop
Target)
via
Right
Ramp
shots.
In
association
with
Ad
33,
this
Adjustment
controls
how
difficult
it
is
to
obtain
the
first
Quick
Multi-Ball
play
and
the
“Unlimited
Million"
feature.
The
range
of
settings
is
1
-
5
shots,
completing
the
Right
Ramp.
MU
LTI-BALL
DIFFICULTY
L
The
operator
can
choose
(via
the
Credit
button)
the
difficulty
for
obtaining
3-ball
Multi-Ball
play
after
all
Locks
are
completed.
Multi-Ball
always
begins
by
a
Left
Ramp
shot;
this
allows
an
“Easy
Multi-Ball
shot
via
the
Top
Right
Eject.
This
Adjustment
controls
how
difficult
it
is
to
achieve
3-
ball
Multi-Ball
play
and
the
“Million
Plus”
feature.
The
choices
are:
Easy
(Liberal)
The
“Easy
Multi-Ball”
shot
(via
the
Top
Right
eject)
is
always
available.
Medium
-
The
“Easy
Multi-BalI”
shot
is
available
only
for
the
first
Multi-Ball
play.
Hard
-
(Conservative)
The
“Easy
Multi-Ball”
shot
is
NEVER
available.
MAXIMUM
“MILLION
PLUS”
The
operator
can
choose
(via
the
Credit
button)
the
maximum
value
for
the
“Million
Plus”
feature.
The
range
of
settings
is
5
-
20
Million.
MAXIMUM
QUICK
MULTI-BALLS
The
operator
can
choose
(via
the
Credit
button)
the
maximum
number
of
Quick
Multi-Ball
plays
allowed
per
player.
The
range
of
settings
is
0
-
99
Quick
Multi-Ball
plays.
ENTER
CELLAR
LIT
The
operator
can
specify
(via
the
Credit
button)
the
difficulty
for
lighting
the
ENTER
CELLAR
Lamps
to
score
the
“Super
Cellar
Door
Bonus”.
The
choices
are:
NO
MEM
-
(Very
Consen/ative)
The
ENTER
CELLAR
lamp
is
always
OFF,
at
the
start
of
each
ball.
MEM
-
The
ENTER
CELLAR
lamp
starts
OFF.
but
if
it
is
lighted
by
a
Left
Ramp
shot
and
not
collected,
the
lamp
remains
lighted
for
‘next
ball’_
play.
START
ON
Same
as
MEM,
except
the
lamp
is
ON
at
game
start.
AL
WAYS
-
(Liberal)
The
ENTER
CELLAR
lamp
is
always
ON,
at
the
start
of
each
ball.
CELLAR
SPECIAL
/
EXTRA
BALL
The
operator
can
choose
(via
the
Credit
button)
the
difficulty
for
lighting
the
SPECIAL
ON
and
the
EXTRA
BALL
LIT
ON
lamps
via
the
“Super
Cellar
Door
Bonus”
and
the
Mega
Door
Bonus
features.
The
choices
are:
00
-
(Very
Conservative)
The
SPECIAL
ON
and
the
EXTRA
BALL
LIT
ON
lamps
cannot
be
lighted,
via
the
“Super
Cellar
Door
Bonus"
feature.
1
-
99
-
“Super
Cellar
Door
Bonus”
awards
cannot
exceed
the
specified
number.
Reaching
this
specified
number
disables
the
SPECIAL
ON
lamp
and
the
EXTRA
BALL
LIT
ON
lamp
portions
of
this
feature.
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2
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