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Williams Electronics WHIRLWIND - Page 42

Williams Electronics WHIRLWIND
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TEST/DIAGNOSTIC
PROCEDURES
(Continued)
PROBLEM
ANALYSIS
MESSAGES.
(Continued)
Adjust
Switch
##.
This
message
indicates
that
at
least
one
switch
was
stuck
‘On’
at
game
turn-on
or
has
NOT
been
actuated
during
ball
play
(for
90
balls
or
~30
games)
by
displaying
the
message
“Adjust
Switch
##”,
listing
each
problem
switch
by
number.
(The
game
program
compensates
the
game
play
requirements
affected
by
each
disabled
switch
to
allow
‘nearly
normal‘
play.
This
helps
keep
Winllr xmllmil
earning,
until
the
service
technician
can
repair
the
problem,
bringing
the
game
back
to
its
normal
good
profits!)
To
verify
the
problem,
refer
to the
Test/
Diagnostic
Procedures
text
describing
Switch
Testing,
and
check
each
reported
switch
using
applicable
Switch
Levels
and
Switch
Edges
tests.
Always
check
switch
operation
using
a
ball,
to
simulate
game
conditions.
(Switch
problems
may
often
be
resolved
by
adjusting
the
wire
switch
actuators,
fixing
switch
circuitry
problems,
securing
loose
connectors,
etc.
Mechanisms
using
‘opto
switches’
(drop
targets,
etc.)
need
to
be
checked
for
proper
power
connections
(+12V
do
and
ground).
Pinball
Mlsslng.
Whirlwind
normally
uses
three
balls;
however,
it
will
operate
with
two
balls.
This
message
announces
that
a
ball
is
missing
or
stuck
somewhere.
when
the
ball
is
located,
return
it
to
the
game
via
the
Outhole.
Other
possibilities
for
this
problem
could
be
malfunctions
of
the
Ball
Trough
switches
(#11,
#12,
or
#13)
or
the
Ball
Shooter
switch
(#14).
Music
Error.
This
message
means
that
no
signals
are
coming
from
the
Audio
Board.
Check
the
Audio
Board
for
presence
of
Whirlwind
ROMs.
Also,
check
that
all
cables
connecting
the
Audio
Board,
the
“Sound
Overlay
Solenoid”
Board,
and
the
CPU
Board
are
firmly
seated.
Turn
the
game
Off,
then
On,
to
be
sure
only
1
‘bing’
sounds.
More
than
one
‘bing’
or
NO
‘bing’
indicates
an
Audio
Board
problem.
Refer
to
the
text
about
the
System
11-B
Sound
Circuitry
tests
for
more
information.
R.
Ramp
UP
Error
/
R.
Ramp
DOWN
Error.
Display
of
either
message
means
that
the
Right
Ramp
did
not
reach
its
proper
position.
To
check
for
‘Ramp
Up’
operation,
switch
the
game
Off,
and
then
On.
To
check
for
‘Ramp
Down’
operation,
start
a
game
(NOTE:
Operation
of
the
Top
Right
Eject
Hole
switch
delays
lowering
the
ramp.).
Ramp
problem
causes
can
include:
1)
A
mechanical
problem
preventing
Ramp
movement,
possibly
a
ball stuck
under
the
ramp,
playfield
plastics
interfering
with
ramp
movement,
etc.;
2)
The
Ramp
Down
switch
is
not
operating
properly;
3)
The
fuse
for
the
Right
Ramp
Up
solenoid
is
blown
or
the
solenoid
wiring
is
“open”
electrically
(preventing
solenoid
operation).
xxxxx
Sw.
Is
Stuck
On.
This
message
indicates
that
a
switch,
which
is
not
usually
On,
remains
in
the
On
position
after
the
game
is
switched
on.
The
stuck
switch
is
essential
for
game
play
(for
example,
a
coin
chute
switch,
the
slam
tilt
switch,
the
plumb
bob
tilt
switch),
and
should
be
cleared
to
permit
proper
game
operation.
Momentary
Short.
This
message
indicates
that
the
game
program
detected
a
short
circuit
(to
ground)
affecting
one
or
more
of
the
switches
listed
in
the
switch
matrix.
To
erase
the
message,
analyze
the
reason
for
the
switch
being
reported
by
performing
the
Switch
Tests
portion
of
the
Test/
Diagnostic
Procedures.
Frequent
appearance
of
this
message
requires
activation
of
the
Switch
Levels
Test
to
locate
the
switch
causing
the
“WHT-xxx
ROW
x
SHORT"
message.
Possible
‘row
short’
causes
are:
1)
Slam
Tilt
(or
other
coin
door)
switch
touching
the
grounded
coin
door;
2)
A
leaf-type,
playfield
switch
touching
a
grounded
part;
3)
Players
poking
metallic
objects
(wires,
coat
hangers,
etc.)
into
the
game;
4)
Switch
cable
insulation
pierced
or
damaged
allowing
bare
wire
contact
with
a
grounded
part;
5)
A
3-bank
Drop
Target
Opto
PC
Board
(p/n
C12559
WITHOUT
diodes)
which
is
not
connected
to
ground;
6)
All
switches
in
a
row
closing
at
the
same
time
(Note:
This
instance
is
NOT
a
switch
problem;
however,
for
most
games
this
is
a
very
rare
possibility).
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33
B

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