On FLX, palettes can also be named using syntax. These examples use Colour, however you could also instead tap
Beam, Shape or Position for the following commands:
Colour 2 0 Name
Colour 20 Name,
This displays an onscreen keyboard to name Colour Palette 20
Name Colour 3 Enter
Name Colour 3,
This displays an onscreen keyboard to name Colour Palette 3
Name Colour touch palette
This displays an onscreen keyboard to name whichever Colour Palette you touch on the touch screen. You do not
need to press the “colour” button if the Colour window is already displayed.
Palettes can also be named at the point of recording. For example:
Record Colour 2 0 Name
Record Colour 20 Name,
Records colour palette 20, and the on-screen keyboard will pop-up for you to use, or use a USB keyboard to give a
name. Press enter to save.
Referencing Palettes
If you apply a palette to a fixture, you will notice that the encoders
display a code, with the DMX value then displayed in brackets. This
code is known as the palette reference. The code will be the first letter
of the attribute, followed by the palette number. For example in the
image on the left, the Red, Green and Blue values have just been
adjusted by colour palette 10 (C10).
If you apply a palette and then record a cue or UDK, the console will
record the reference to the palette rather than the actual parameter
values in brackets. This means if you update the palette, all the cues
which used that palette will automatically be updated. This is
especially useful for touring shows when using positions, to remove
the need of updating each cue individually when you move venue.
Zero 88 - ZerOS - Page 90 of 233 Printed: 23/11/2020 12:50:03 JH