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Zero 88 Solution User Manual

Zero 88 Solution
32 pages
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2
Introduction
Fixtures
The Solution & Solution XL desks can control up to 200 xtures. Fixtures can be a simple generic lamp or colour scroller,
a moving mirror or moving head (eg Goldenscan, MAC 250), or any other item controllable via a standard DMX signal.
Moving heads, moving mirrors, LED and video systems controlled by DMX are xtures with multiple parameters. Within
the Fixture Library, the Solution & Solution XL is told which channels control which parameters of the xture. These are
then grouped into Position, Colour and Beamshape.
Fixtures can be given a user dened name and number, for ease of reference and may be patched to any of the DMX
output channels (1 – 512) on any of the DMX universes (1 – 4).
Fixture parameters can be manipulated from within the Program Window, from where they can be added to memories,
submasters, palettes or macros.
Dimmers are essentially a one channel xture and as such further dimmers can be patched as xtures if required.
Memories
The desk allows you to record memories, for use in the Memory Stack (Playback X). Each memory has a number, name
(optional), trigger, a wait time (auto cues) and a set of delay, and fade times. Memories may be a Scene or a Chase.
Scene – A single set of dimmer and xture parameter data
Chase – A number of steps, each containing a set of dimmer and xture parameter data, plus modiers which
determine how the chase runs when played back
Submasters
Submasters may be programmed directly with a scene or a chase or they may contain a transferred memory.
• The Solution desk has 20 pages of 10 submasters
• The Solution XL desk has 20 pages of 30 submasters
Groups
The desk provides 400 user denable groups. Automatic groups for each xture type in the schedule can be generated
from the Setup area, if required.
Palettes
The desk provides 400 user programmable palettes for each of the attributes (Colour, Beamshape and Position). The desk
can also generate auto palettes which provide basic colours, gobos and positions based on the xture types used in the
desk.
Effects
The desk provides 400 user programmable effects. The desk can also generate a number of standard effects which
include intensity, colour, beamshape and movement effects.
Macros
The desk provides 400 user programmable macros.
Operating Mode
The desk has a three seperate operating modes which can be selected for various operators of different skill levels.
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Zero 88 Solution Specifications

General IconGeneral
BrandZero 88
ModelSolution
CategoryDJ Equipment
LanguageEnglish

Summary

Introduction

About This Manual

Describes the manual's purpose, scope, and conventions used throughout the document.

Desk Overview

Provides a high-level summary of the lighting desk's capabilities, including control channels, dimmers, and fixtures.

Advanced Features and Connectivity

Details features like memories, submasters, groups, palettes, effects, operating modes, and connectivity options.

Front Panel Controls

Control Categories Overview

Lists main control sections like Preset, Page, Submaster, Playback, and Other Controls on the desk's front panel.

Preset Controls

Explains the faders, flash buttons, and master faders for preset control.

Page, Mode, and Multi Function Keys (MFKs)

Describes page navigation, mode selection, and the specific functionality of MFKs.

Submaster and Playback Controls

Details controls for submasters and memory playback functions, including faders and buttons.

Other Keys and Special Functions

Covers general operational keys, programming keys, and special function keys for the desk.

Quick Start Guide

Getting Started and Operating Modes

Covers initial setup, boot process, and the selection of different operating modes for the desk.

Controlling Dimmers and Memories

Explains basic dimmer operation and the process of programming and playing back memories.

Submasters

Submaster Operations

Details recording, editing, naming, and playing back submaster scenes or chases.

Program Window

Program Window Functionality and Display

Explains the central role of the Program Window in programming and how data is presented on screen.

Desk Setup

Setting Up and Patching Fixtures

Covers accessing setup, adding, and patching fixtures, including DMX addressing and manufacturer selection.

Desk Setup Configuration Options

Provides an overview of various configuration settings for displays, peripherals, inputs, and outputs.

Saving and Loading Shows

Show File Management

Outlines the procedures for saving and loading show data to and from storage devices.

Clear Options

Clearing Show Data and Resetting Desk

Describes options for deleting specific show components or resetting the desk to factory defaults.

Controlling Fixtures

Fixture Selection and Parameter Control

Explains how to select fixtures and adjust their parameters like intensity, color, and position using control wheels.

Palettes

Palette Management

Covers the process of tagging parameters, recording, naming, and outputting palettes.

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