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Zero 88 Solution User Manual

Zero 88 Solution
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3
SMPTE/MIDI/CAN
The desk provides SMPTE, MIDI and CAN connections as an optional upgrade card, which can be used to trigger memories
with SMPTE or MIDI timecode triggers, or via ChilliNet.
Ethernet
The desk has an Ethernet port capable of outputting DMX over Art-Net or sACN. In addition to Ethernet DMX outputs,
this allows handheld devices to be used as remotes.
USB Ports
The desk has four USB ports, which may be used for saving and loading show les, loading user xture types and
performing software upgrades. The USB ports on the desk support keyboard, mouse, external touch screens, memory
sticks, USB CDRW drives, USB oppy disk drives and desk lights.
Mouse and External Keyboard
The desk provides a USB mouse interface to allow you to move quickly around the monitor screen, select elds, choose
options etc.
The desk provides a USB interface to a standard PC keyboard, to allow text and numeric data to be entered.
Video Output
The desk provides the interface for one external monitor display (XGA). It is highly recommended that the desk is operated
with a monitor display connected, as important information is displayed here.
DMX Output
Data is output on DMX channels 1 – 512 on four DMX universes as standard. The DMX output sockets on the rear panel of
the desk default to outputting universes 1 to 4. Universes 1 to 4 can also be output via Ethernet using either Art-Net or sACN,
see the chapter on Ethernet Options in the full user manual for further details.
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Zero 88 Solution Specifications

General IconGeneral
BrandZero 88
ModelSolution
CategoryDJ Equipment
LanguageEnglish

Summary

Introduction

About This Manual

Describes the manual's purpose, scope, and conventions used throughout the document.

Desk Overview

Provides a high-level summary of the lighting desk's capabilities, including control channels, dimmers, and fixtures.

Advanced Features and Connectivity

Details features like memories, submasters, groups, palettes, effects, operating modes, and connectivity options.

Front Panel Controls

Control Categories Overview

Lists main control sections like Preset, Page, Submaster, Playback, and Other Controls on the desk's front panel.

Preset Controls

Explains the faders, flash buttons, and master faders for preset control.

Page, Mode, and Multi Function Keys (MFKs)

Describes page navigation, mode selection, and the specific functionality of MFKs.

Submaster and Playback Controls

Details controls for submasters and memory playback functions, including faders and buttons.

Other Keys and Special Functions

Covers general operational keys, programming keys, and special function keys for the desk.

Quick Start Guide

Getting Started and Operating Modes

Covers initial setup, boot process, and the selection of different operating modes for the desk.

Controlling Dimmers and Memories

Explains basic dimmer operation and the process of programming and playing back memories.

Submasters

Submaster Operations

Details recording, editing, naming, and playing back submaster scenes or chases.

Program Window

Program Window Functionality and Display

Explains the central role of the Program Window in programming and how data is presented on screen.

Desk Setup

Setting Up and Patching Fixtures

Covers accessing setup, adding, and patching fixtures, including DMX addressing and manufacturer selection.

Desk Setup Configuration Options

Provides an overview of various configuration settings for displays, peripherals, inputs, and outputs.

Saving and Loading Shows

Show File Management

Outlines the procedures for saving and loading show data to and from storage devices.

Clear Options

Clearing Show Data and Resetting Desk

Describes options for deleting specific show components or resetting the desk to factory defaults.

Controlling Fixtures

Fixture Selection and Parameter Control

Explains how to select fixtures and adjust their parameters like intensity, color, and position using control wheels.

Palettes

Palette Management

Covers the process of tagging parameters, recording, naming, and outputting palettes.

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