Program Edit Mode
The KEYMAP Page
7-25
Velocity Tracking (VelTrk)
is is another common DSP control parameter. As with the other parameters on the 
KEYMAP page, this shifts the position of the keymap. Dierent attack velocities will play 
dierent pitch shifts of the sample root assigned to that note range. If the shift is great 
enough, the next higher or lower sample root will be played, which in some cases (many 
drum programs, for example) will play an entirely dierent sound. Positive values will play 
higher pitches of the sample root when you use hard attack velocities (they shift the keymap 
downward), while negative values will play lower pitches.
Method (AltMethod)
See Alternative Switch (AltControl and AltMethod) on page 7-26.
Timbre Shift
is parameter works only on multi-sample keymaps, and changes the root selection for 
each key you play. With this parameter you can radically alter the current layer’s timbre 
(basic sound characteristics). e nature of the change depends on the timbre itself, so this 
parameter calls for experimentation. Basically, timbre shifting changes a note’s timbre by 
imposing dierent harmonic qualities onto the note. A timbre-shifted note retains its original 
pitch, but its harmonics are those of the same timbre at a higher or lower pitch. Positive 
values for this parameter tend to brighten a sound, while negative values darken.
Here’s an example. If you shift the timbre up 4 semitones, then playing C 4 will result in 
the pitch C 4, but will actually play the sample normally assigned to G
#
 3, and shift its 
pitch up four semitones. is will increase the playback rate of the sample, so although the 
pitch remains normal, the timbre is brighter. You’d get the same eect by setting the Xpose 
parameter on the KEYMAP page to -4 semitones, then setting the Pitch parameter on the 
DSPCTL page to +4 semitones. For multi-sample layers with narrow key ranges, large 
amounts of timbre shifting will cause dierent sample roots to be played back.
Playback Mode
is gives you numerous options for manipulating the samples in the current layer as you 
trigger them. Normal leaves the samples unaected, while Reverse plays them in reverse. At 
a value of Reverse, the samples will continue to loop as long as notes are sustained. To play 
them just once in reverse, you would adjust the length of the layer’s amplitude envelope 
(explained later in this chapter). BiDirect (bidirectional) causes the samples to loop innitely, 
alternating between normal and reversed playback. Noise replaces the samples with a white 
noise generator.
Alternative Controller (AltControl)
See Alternative Switch (AltControl and AltMethod) below.