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MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Sqrt (Math.sqrt Method)

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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Math 759
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.sin(Math.PI/4)*r+x,
Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.sin(Math.PI/4)*r+x,
Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.sin(Math.PI/4)*r+x, -
Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x, -
Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
See also
acos (Math.acos method), asin (Math.asin method), atan (Math.atan method),
atan2 (Math.atan2 method), cos (Math.cos method), tan (Math.tan method)
sqrt (Math.sqrt method)
public static sqrt(x:Number) : Number
Computes and returns the square root of the specified number.
Availability: ActionScript 1.0; Flash Player 5 - In Flash Player 4, the methods and properties
of the Math class are emulated using approximations and might not be as accurate as the non-
emulated math functions that Flash Player 5 supports.
Parameters
x:Number - A number or expression greater than or equal to 0.
Returns
Number - A number if parameter x is greater than or equal to zero; NaN (not a number)
otherwise.
Example
The following example uses
Math.pow and Math.sqrt to calculate the length of a line.
this.createEmptyMovieClip("canvas_mc", this.getNextHighestDepth());
var mouseListener:Object = new Object();
mouseListener.onMouseDown = function() {
this.origX = _xmouse;
this.origY = _ymouse;
};
mouseListener.onMouseUp = function() {
this.newX = _xmouse;

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