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MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Gotoandplay (Movieclip.gotoandplay Method)

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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876 ActionScript classes
Mouse.addListener(mouseListener);
The MovieClip.getNextHighestDepth() method used in this example requires Flash Player
7 or later. If your SWF file includes a version 2 component, use the version 2 components
DepthManager class instead of the
MovieClip.getNextHighestDepth() method.
See also
getBounds (MovieClip.getBounds method), localToGlobal
(MovieClip.localToGlobal method)
, Object
gotoAndPlay (MovieClip.gotoAndPlay method)
public gotoAndPlay(frame:Object) : Void
Starts playing the SWF file at the specified frame. To specify a scene as well as a frame, use
gotoAndPlay().
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Availability: ActionScript 1.0; Flash Player 5
Parameters
frame:Object - A number representing the frame number, or a string representing the label
of the frame, to which the playhead is sent.
Example
The following example uses the
_framesloaded property to start a SWF file when all of the
frames are loaded. If all of the frames aren't loaded, the
_xscale property of the loader
movie clip instance is increased proportionally to create a progress bar.
Enter the following ActionScript on Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/
this.getBytesTotal()*100);
bar_mc._xscale = pctLoaded;
Add the following code on Frame 2:
if (this._framesloaded<this._totalframes) {
this.gotoAndPlay(1);
} else {
this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code on Frame 3:
stop();

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