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MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Name (Button._Name Property)

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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360 ActionScript classes
Example
The following example assigns a ContextMenu object to a button instance named
myBtn_btn. The ContextMenu object contains a single menu item (labeled "Save...") with an
associated callback handler function named
doSave.
Add the button instance to the Stage and name it myBtn_btn.
var menu_cm:ContextMenu = new ContextMenu();
menu_cm.customItems.push(new ContextMenuItem("Save...", doSave));
function doSave(menu:Object, obj:Object):Void {
trace( " You selected the 'Save...' menu item ");
}
myBtn_btn.menu = menu_cm;
Select Control > Test Movie to test the SWF file. With the pointer over myBtn_btn, right-
click or Control-click. The context menu appears with Save in the menu. When you select
Save from the menu, the Output panel appears.
See also
ContextMenu, ContextMenuItem, menu (MovieClip.menu property), menu
(TextField.menu property)
_name (Button._name property)
public _name : String
Instance name of the button specified by my_btn.
Availability: ActionScript 1.0; Flash Player 6
Example
The following example traces all instance names of any Button instances within the current
Timeline of a SWF file.
for (i in this) {
if (this[i] instanceof Button) {
trace(this[i]._name);
}
}

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