EasyManua.ls Logo

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Xscale (Button._Xscale Property); Y (Button._Y Property)

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
1378 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
378 ActionScript classes
table_str += "<b>Stage</b>\t"+"x:"+_xmouse+"\t"+"y:"+_ymouse+newline;
table_str += "<b>Button</
b>\t"+"x:"+my_btn._xmouse+"\t"+"y:"+my_btn._ymouse+newline;
table_str += "</textformat>";
mouse_txt.htmlText = table_str;
};
Mouse.addListener(mouseListener);
See also
_ymouse (Button._ymouse property)
_xscale (Button._xscale property)
public _xscale : Number
The horizontal scale of the button as applied from the registration point of the button,
expressed as a percentage. The default registration point is (0,0).
Scaling the local coordinate system affects the
_x and _y property settings, which are defined
in pixels. For example, if the parent movie clip is scaled to 50%, setting the
_x property moves
an object in the button by half the number of pixels that it would if the SWF file were at
100%.
Availability: ActionScript 1.0; Flash Player 6
Example
The following example scales a button called my_btn. When you click and release the button,
it grows 10% on the x and y axis. Enter the following ActionScript in Frame 1 of the
Timeline:
my_btn.onRelease = function(){
this._xscale ~= 1.1;
this._yscale ~= 1.1;
};
See also
_x (Button._x property), _y (Button._y property), _yscale (Button._yscale
property)
_y (Button._y property)
public _y : Number

Table of Contents

Related product manuals