EasyManua.ls Logo

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Transparent (Bitmapdata.transparent Property); Width (Bitmapdata.width Property)

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
1378 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
BitmapData (flash.display.BitmapData) 331
transparent (BitmapData.transparent property)
public transparent : Boolean [read-only]
Defines whether the bitmap image supports per-pixel transparency. You can set this value only
when you construct a BitmapData object by passing in
true for the transparent parameter.
After you create a BitmapData object, you can check whether it supports per-pixel
transparency by seeing if the value of the
transparent property is true.
Availability: ActionScript 1.0; Flash Player 8
Example
The following example shows that the
transparent property of the Bitmap instance is read-
only by trying to set it and failing:
import flash.display.BitmapData;
var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00CCCCCC);
var mc:MovieClip = this.createEmptyMovieClip("mc",
this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
trace(myBitmapData.transparent); // false
myBitmapData.transparent = true;
trace(myBitmapData.transparent); // false
width (BitmapData.width property)
public width : Number [read-only]
The width of the bitmap image in pixels.
Availability: ActionScript 1.0; Flash Player 8
Example
The following example shows that the
width property of the Bitmap instance is read-only by
trying to set it and failing:
import flash.display.BitmapData;
var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00CCCCCC);
var mc:MovieClip = this.createEmptyMovieClip("mc",
this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
trace(myBitmapData.width); // 100
myBitmapData.width = 999;
trace(myBitmapData.width); // 100

Table of Contents

Related product manuals