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MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Xmouse (Textfield._Xmouse Property)

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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TextField 1225
var mouseListener:Object = new Object();
mouseListener.onMouseDown = function() {
coords_txt.text = "X:"+Math.round(_xmouse)+", Y:"+Math.round(_ymouse);
coords_txt._x = _xmouse;
coords_txt._y = _ymouse;
};
Mouse.addListener(mouseListener);
The MovieClip.getNextHighestDepth() method used in this example requires Flash Player
7 or later. If your SWF file includes a version 2 component, use the version 2 components
DepthManager class instead of the
MovieClip.getNextHighestDepth() method.
See also
_xscale (TextField._xscale property), _y (TextField._y property), _yscale
(TextField._yscale property)
_xmouse (TextField._xmouse property)
public _xmouse : Number [read-only]
Returns the x coordinate of the mouse position relative to the text field.
Availability: ActionScript 1.0; Flash Player 6
Example
The following example creates three text fields on the Stage. The
mouse_txt instance displays
the current position of the mouse in relation to the Stage. The
textfield_txt instance
displays the current position of the mouse pointer in relation to the
my_txt instance. Add the
following ActionScript to a FLA or AS file:
this.createTextField("mouse_txt", this.getNextHighestDepth(), 10, 10, 200,
22);
mouse_txt.border = true;
this.createTextField("textfield_txt", this.getNextHighestDepth(), 220, 10,
200, 22);
textfield_txt.border = true;
this.createTextField("my_txt", this.getNextHighestDepth(), 100, 100, 160,
120);
my_txt.border = true;
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
mouse_txt.text = "MOUSE ... X:" + Math.round(_xmouse) + ",\tY:" +
Math.round(_ymouse);
textfield_txt.text = "TEXTFIELD ... X:" + Math.round(my_txt._xmouse) +
",\tY:" +
Math.round(my_txt._ymouse);

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