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MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Mouse

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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Mouse 805
Availability: ActionScript 1.0; Flash Player 6
Example
The following example turns on echo suppression if the user selects a CheckBox instance
called
useEchoSuppression_ch. The ProgressBar instance called activityLevel_pb
displays the current activity level of the audio stream.
var useEchoSuppression_ch:mx.controls.CheckBox;
var activityLevel_pb:mx.controls.ProgressBar;
this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth());
var active_mic:Microphone = Microphone.get();
sound_mc.attachAudio(active_mic);
activityLevel_pb.mode = "manual";
activityLevel_pb.label = "Activity Level: %3";
useEchoSuppression_ch.selected = active_mic.useEchoSuppression;
this.onEnterFrame = function() {
activityLevel_pb.setProgress(active_mic.activityLevel, 100);
};
var chListener:Object = new Object();
chListener.click = function(evt:Object) {
active_mic.setUseEchoSuppression(evt.target.selected);
};
useEchoSuppression_ch.addEventListener("click", chListener);
The MovieClip.getNextHighestDepth() method used in this example requires Flash Player
7 or later. If your SWF file includes a version 2 component, use the version 2 components
DepthManager class instead of the
MovieClip.getNextHighestDepth() method.
See also
setUseEchoSuppression (Microphone.setUseEchoSuppression method)
Mouse
Object
|
+-Mouse
public class Mouse
extends Object
The Mouse class is a top-level class whose properties and methods you can access without
using a constructor. You can use the methods of the Mouse class to hide and show the mouse
pointer (cursor) in the SWF file. The mouse pointer is visible by default, but you can hide it
and implement a custom pointer that you create using a movie clip .

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