EasyManua.ls Logo

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE - Rectangle (Bitmapdata.rectangle Property); Scroll (Bitmapdata.scroll Method)

MACROMEDIA FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
1378 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
326 ActionScript classes
rectangle (BitmapData.rectangle property)
public rectangle : Rectangle [read-only]
The rectangle that defines the size and location of the bitmap image. The top and left of the
rectangle are 0; the width and height are equal to the width and height in pixels of the
BitmapData object.
Availability: ActionScript 1.0; Flash Player 8
Example
The following example shows that the
rectangle property of the Bitmap instance is read-
only by trying to set it and failing:
import flash.display.BitmapData;
import flash.geom.Rectangle;
var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00CCCCCC);
var mc:MovieClip = this.createEmptyMovieClip("mc",
this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
trace(myBitmapData.rectangle); // (x=0, y=0, w=100, h=80)
myBitmapData.rectangle = new Rectangle(1, 2, 4, 8);
trace(myBitmapData.rectangle); // (x=0, y=0, w=100, h=80)
scroll (BitmapData.scroll method)
public scroll(x:Number, y:Number) : Void
Scrolls an image by a certain (x, y) pixel amount. Edge regions outside the scrolling area are
left unchanged.
Availability: ActionScript 1.0; Flash Player 8
Parameters
x:Number - The amount by which to scroll horizontally.
y:Number - The amount by which to scroll vertically.
Example
The following example shows how to scroll a BitmapData object.
import flash.display.BitmapData;
import flash.geom.Rectangle;
var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00CCCCCC);

Table of Contents

Related product manuals