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MACROMEDIA FLASH 8-USING FLASH - Page 193

MACROMEDIA FLASH 8-USING FLASH
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Placing artwork into Flash 193
To import a file into Flash:
1. Do one of the following:
To import a file directly into the current Flash document, select File > Import to Stage.
To import a file into the library for the current Flash document, select File > Import to
Library. (To use a library item in a document, drag it onto the Stage. See Chapter 3,
“Using Symbols, Instances, and Library Assets, on page 77.)
2. In the Import dialog box, select a file format from the Files of Type (Windows) or Show
(Macintosh) pop-up menu.
3. Navigate to the desired file and select it.
If an imported file has multiple layers, Flash may create new layers (depending on the
import file type). Any new layers will be displayed in the Timeline.
4. Click Open.
5. If the name of the file you are importing ends with a number, and there are additional
sequentially numbered files in the same folder, select whether to import the sequence of
files.
Click Yes to import all the sequential files.
Click No to import only the specified file.
The following are examples of filenames that can be used as a sequence:
Frame001.gif, Frame002.gif, Frame003.gif
Bird 1, Bird 2, Bird 3
Walk-001.ai, Walk-002.ai, Walk-003.ai
To paste a bitmap from another application directly into the current Flash
document:
1. Copy the image in the other application.
2. In Flash, select Edit > Paste in Center or Edit > Paste in Place.
NOTE
If you are importing a Fireworks PNG file, see “Importing Fireworks PNG files”
on page 195. If you are importing a FreeHand file, see “Importing FreeHand MX
files” on page 197. If you are importing an Adobe Illustrator file, see “Importing
Adobe Illustrator, EPS, or PDF files” on page 198.

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