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MACROMEDIA FLASH 8-USING FLASH - Page 196

MACROMEDIA FLASH 8-USING FLASH
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196 Using Imported Artwork
When you import multiple PNG files in a batch, you select import settings one time. Flash
uses the same settings for all files in the batch.
To import a Fireworks PNG file:
1. Select File > Import to Stage or Import to Library.
2. In the Import dialog box, select PNG Image from the Files of Type (Windows) or Show
(Macintosh) pop-up menu.
3. Navigate to a Fireworks PNG image and select it.
4. Click Open.
5. In the Fireworks PNG Import Settings dialog box, select one of the following for File
Structure:
Import as Movie Clip and Retain Layers imports the PNG file as a movie clip, with all of
its frames and layers intact inside the movie clip symbol.
Import into New Layer in Current Scene imports the PNG file into the current Flash
document in a single new layer at the top of the stacking order. The Fireworks layers are
flattened into the single layer. The Fireworks frames are contained in the new layer.
6. For Objects, select one of the following:
Rasterize if Necessary to Maintain Appearance preserves Fireworks fills, strokes, and
effects in Flash.
Keep All Paths Editable keeps all objects as editable vector paths. Some Fireworks fills,
strokes, and effects are lost on import.
7. For Text, select one of the following:
Rasterize if Necessary to Maintain Appearance preserves Fireworks fills, strokes, and
effects in text imported into Flash.
Keep All Paths Editable keeps all text editable. Some Fireworks fills, strokes, and effects
are lost on import.
8. Select Import as a Single Flattened Image to flatten the PNG file into a single bitmap
image. When this option is selected, all other options are dimmed.
9. Click OK.
NOTE
You can edit bitmap images in Flash by converting the bitmap images to vector artwork
or by breaking apart the bitmap images. See “Converting bitmaps to vector graphics”
on page 206 and “Breaking apart a bitmap” on page 205.

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