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MACROMEDIA FLASH 8-USING FLASH - Page 246

MACROMEDIA FLASH 8-USING FLASH
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246 Creating Motion
Distributed duplication
Duplicates a selected object the number of
times entered in the settings. The first
element is a copy of the original object. The
objects are modified in increments until the
final object reflects the parameters entered
in the settings.
Number of copies
Offset distance, x position, in pixels
Offset distance, y position, in pixels
Offset rotation, in degrees
Offset start frame, in frames across Timeline
Exponential scaling by x, y scale, in
delta percentage
Linear scaling by x, y scale, in delta
percentage
Final alpha, in percentage
Change color, select/deselect
Final color, in RGB hex value (final copy has
this color value; intermediate copies gradually
transition to it)
Duplication delay, in frames (results in pause
between copies)
Blur
Creates a motion blur effect by changing the
alpha value, position, or scale of an object
over time.
Effect duration, in frames
Allow horizontal blur
Allow vertical blur
Direction of blur
Number of steps
Starting scale
Drop shadow
Creates a shadow below the selected
element.
Color, in hex RGB value
Alpha transparency, in percentage
Shadow offset, in x, y offset, in pixels
Expand
Expands, contracts, or expands and
contracts objects over time. This effect
works best with two or more objects
grouped together or combined in a movie
clip or graphic symbol. Objects containing
text or letters work well with this effect.
Expand duration, in frames
Expand, squeeze, both
Expand direction, to left, from center, to right
Fragment offset, in pixels
Shift group center by, x, y offset, in pixels
Change fragment size by, height, width, in
pixels
Motion effect name and description Settings

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